
Senior Gameplay Engineer with over 10 years in software development and 6 years focused on gameplay engineering. Expertise in designing and implementing complex gameplay features, from architecture to optimization. Proficient in C++ and experienced in collaborating with cross-functional teams to bring creative concepts to life. Demonstrated technical leadership in AAA and independent game development, emphasizing scalable systems and maintainable code.
C, C#, Unreal Engine 4/5, Unity Engine, Visual Studio, Gameplay Design, Gameplay Engineering, AI Programming, Software Architecture Design, Blueprint Scripting, Unreal GAS System, Behavior and State Trees, Unreal UMG, Software Architecture Design, Gameplay Optimization, Team Collaboration, PC/Console/Mobile Development, Gameplay Networking, Subversion, Git, Perforce, Asana, Jira, Agile Development, QA testing and bug fixing