Summary
Overview
Work History
Education
Skills
Timeline
Generic

Jeff Tompkins

Austin,TX

Summary

  • AAA Track Record: Extensive experience shipping titles across PS5, PS4, PC, and VR
  • Technical Mastery: Expert-level proficiency in Autodesk Maya, MotionBuilder, and UE4/5.
  • Leadership: Experience leading/mentoring teams of 7+ in-house and external animators.
  • Specializations: High-end Key-frame and MoCap cleanup, rigging, and cinematic storytelling.
  • Innovation: Pioneer in AI-assisted workflows for tool creation and MoCap optimization.

Overview

15
15
years of professional experience

Work History

Senior Animator

Meta
Austin, TX
12.2021 - Current
  • Project Leadership: Oversaw the production of 30 minutes of cinematics and gameplay for the final end-game sequence, ensuring a seamless transition between narrative and play.
  • Team Management: Led teams of up to 7 animators (in-house and external), providing creative direction and technical mentorship to maintain stylistic consistency.
  • Pipeline Optimization: Reworked the MoCap pipeline to streamline the workflow from MotionBuilder to Maya; authored comprehensive technical documentation and video tutorials for the team.
  • MoCap Direction: Directed multi-actor motion capture shoots and managed the full data pipeline—from Xsens raw data to characterizing and retargeting in MotionBuilder.
  • Design & Artistry: Designed and directed the final boss fight and blocked out major end-game cinematic sequences before handing off to the animation team for final polish.
  • AI Integration: Leveraged AI to generate custom tools, significantly reducing the workload for Technical Animators and accelerating iteration times.

Animator

Twisted Pixel Games
Austin, TX
08.2018 - 12.2021
  • Cinematics: Polished high-fidelity character selection intros and cinematic openers for MK1.
  • Gameplay Animation: Collaborated with gameplay directors to prototype Scorpion’s early animation sets and cleaned up complex Fatal Blows for DLC characters (Rain).
  • Technical Polish: Worked closely with the cinematics team to refine "Friendship" sequences and in-game combat animations.
  • Projects: Defector, Path of the Warrior, Mortal Kombat 11, Mortal Kombat 1

Animator

White Moon Dreams
Los Angeles, CA
10.2013 - 07.2018
  • Team Lead (Undisclosed Project): Spearheaded the studio’s first MoCap integration, establishing best practices for hyper-realistic creature and human animation.
  • Engine Integration: Integrated animations into UE4, including tagging animation events, audio cues, and setting up sequences in Matinee.
  • Volume Production: Hand-keyed over 1,000+ in-game animations for Warmachine: Tactics, spanning humanoid, creature, and mechanical rigs.
  • Projects: Starblood Arena (PSVR), Warmachine: Tactics (PC), Undisclosed Project

Animator

Pixo Entertainment
Southfield, MI
01.2011 - 12.2012
  • Library Creation: Co-developed a comprehensive bipedal animation library to standardize future mobile game development.
  • Mobile Development: Hand-keyed diverse character sets and environmental objects for multiple mobile titles.

Education

Bachelor of Fine Arts (BFA) -

College for Creative Studies
Detroit, MI
01.2010

Skills

  • Maya
  • MotionBuilder
  • Unreal Engine 4
  • Unreal Engine 5
  • Xsens
  • Key-frame Animation
  • Motion Capture
  • Retargeting
  • Facial Animation
  • Creature Animation
  • Motion capture direction
  • Character Rigging
  • AI-Assisted Tool Creation
  • Pipeline optimization
  • Virtual reality

Timeline

Senior Animator

Meta
12.2021 - Current

Animator

Twisted Pixel Games
08.2018 - 12.2021

Animator

White Moon Dreams
10.2013 - 07.2018

Animator

Pixo Entertainment
01.2011 - 12.2012

Bachelor of Fine Arts (BFA) -

College for Creative Studies
Jeff Tompkins