Summary
Overview
Work History
Education
Skills
Timeline
Generic

Jeff Witt

San Francisco,CA

Summary

I'm a game designer who takes pleasure in the intellectualism of Free to Play game design. I believe F2P Game Design is the intersection between behavior economics and psychology, and that games with truly deep economies can leverage those economies to monetize their game without impeding the game experience of the players. I take everything that I have seen and learned from games, analyze why they worked or didn't work, and apply those learnings to every task or problem I engage with.


I also am somewhat of a relativist when it comes to game design. I'm a big believer that there are multiple solutions to a problem, and can work with any team to try and find a solution that aligns with a team's vision. Most of all, I want to add value and to assist teams that need help.

Overview

16
16
years of professional experience

Work History

Director of Design

GREE International

-Adopted Japanese events into three Funzio games, nearly increasing revenue by 10x.

-Created an inflation schedule for Funzio games to be used by all designers and PMs in balancing event rewards

-Analyzed data and used it to optimize events for the Funzio games.

-Lead a team of designers, maxing out at 8 designers at one point.

Game Design Consultant

Self-Employed
03.2016 - Current

I've provided Design support to Game Companies as is needed, particularly among the following aspects of design:

-Game review and analysis

-Monetization recommendations

-Spec writing

-Game balancing

-Other miscellaneous tasks


While my specialty is RPG and Strategy games, i've worked on Idle, Casual and Puzzle mobile games as well as games in the Web3 space.

Director of Design

Laguna Games
01.2021 - 08.2024

Developed and ran Web3 Game Crypto Unicorns. Along with Product, worked on the following:

-Designed multiple systems

-Balanced the game economy

-Studied analytics and outlined problem areas and recommended solutions

-Presented game changes and new features to discord community

-Created and implemented design tuning

-Created live-ops events in game

Lead Game Designer

Beyond Games
02.2018 - 12.2019

Worked on the game Battle Strike Force

-Created game features and systems.

-Created and optimized monetization through rebalancing IAP Packs.

-Studied analytics and implemented Live-Ops events.

VP of Design

GREE International
08.2014 - 03.2016

-Oversaw the Live-Ops balancing of 4 games and the designers and PMs on those games.

-Reviewed designs of two unreleased game projects.

Founder/Lead Game Designer

Funzio, Inc.
01.2010 - 04.2012

-Designed a lot of features of three games: Crime City, Modern War and Kingdom Age.

-Owned the balance of the core three games.

-Balanced the first live-ops events.

-Worked with analytics to optimize the monetization of the core three games

Game Designer

Storm8
01.2009 - 11.2009

-Studied successful F2P RPGs on Facebook

-Did the initial balance the text-based RPGs that Storm8 launched, including iMobsters, Vampires Live, Kingdoms Live, Racing Live, and World War

Education

J.D. - Business Law

UCLA School of Law
Los Angeles, CA
05.2010

Bachelor of Arts - History

UCLA
Los Angeles, CA
06.2007

Skills

-Economy Design and Balancing

-Monetization

-Systems Design

-Game Analysis and Recommendations

-Knowledge of Game Mechanics

-Live-Ops Planning

-Spec Writing

-Game Presentations/Deck Making

Timeline

Director of Design

Laguna Games
01.2021 - 08.2024

Lead Game Designer

Beyond Games
02.2018 - 12.2019

Game Design Consultant

Self-Employed
03.2016 - Current

VP of Design

GREE International
08.2014 - 03.2016

Founder/Lead Game Designer

Funzio, Inc.
01.2010 - 04.2012

Game Designer

Storm8
01.2009 - 11.2009

Director of Design

GREE International

J.D. - Business Law

UCLA School of Law

Bachelor of Arts - History

UCLA
Jeff Witt