I'm a game designer who takes pleasure in the intellectualism of Free to Play game design. I believe F2P Game Design is the intersection between behavior economics and psychology, and that games with truly deep economies can leverage those economies to monetize their game without impeding the game experience of the players. I take everything that I have seen and learned from games, analyze why they worked or didn't work, and apply those learnings to every task or problem I engage with.
I also am somewhat of a relativist when it comes to game design. I'm a big believer that there are multiple solutions to a problem, and can work with any team to try and find a solution that aligns with a team's vision. Most of all, I want to add value and to assist teams that need help.
-Adopted Japanese events into three Funzio games, nearly increasing revenue by 10x.
-Created an inflation schedule for Funzio games to be used by all designers and PMs in balancing event rewards
-Analyzed data and used it to optimize events for the Funzio games.
-Lead a team of designers, maxing out at 8 designers at one point.
I've provided Design support to Game Companies as is needed, particularly among the following aspects of design:
-Game review and analysis
-Monetization recommendations
-Spec writing
-Game balancing
-Other miscellaneous tasks
While my specialty is RPG and Strategy games, i've worked on Idle, Casual and Puzzle mobile games as well as games in the Web3 space.
Developed and ran Web3 Game Crypto Unicorns. Along with Product, worked on the following:
-Designed multiple systems
-Balanced the game economy
-Studied analytics and outlined problem areas and recommended solutions
-Presented game changes and new features to discord community
-Created and implemented design tuning
-Created live-ops events in game
Worked on the game Battle Strike Force
-Created game features and systems.
-Created and optimized monetization through rebalancing IAP Packs.
-Studied analytics and implemented Live-Ops events.
-Oversaw the Live-Ops balancing of 4 games and the designers and PMs on those games.
-Reviewed designs of two unreleased game projects.
-Designed a lot of features of three games: Crime City, Modern War and Kingdom Age.
-Owned the balance of the core three games.
-Balanced the first live-ops events.
-Worked with analytics to optimize the monetization of the core three games
-Studied successful F2P RPGs on Facebook
-Did the initial balance the text-based RPGs that Storm8 launched, including iMobsters, Vampires Live, Kingdoms Live, Racing Live, and World War
-Economy Design and Balancing
-Monetization
-Systems Design
-Game Analysis and Recommendations
-Knowledge of Game Mechanics
-Live-Ops Planning
-Spec Writing
-Game Presentations/Deck Making