Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

JEFF SMITH

Dallas-Fort Worth,TX

Summary

Senior console and engine programmer with over 19 years of experience in developing and launching major titles for platforms including Nintendo Switch, Xbox One X, and PS4. Expertise in C++, C#, and low-level engine systems, with a strong focus on real-time rendering and AI architectures. Successfully shipped New Super Lucky's Tale and contributed to Epic Mickey, while leading engineering efforts on multiple AAA console games. Recent projects in Unreal Engine 5 highlight proficiency in modern rendering technologies.

Overview

20
20
years of professional experience

Work History

VP of Engineering / Director of Engineering / Principal Engineer

The Wildcard Alliance
01.2022 - Current

Wildcard (PC, F2P)

* Lead engineering on a large-scale Unreal Engine 5 project leveraging modern rendering features and complex systems

Principal Engineer

PeopleFun
01.2021 - 01.2022

Unannounced / Internal (Mobile)

* Unity sequencing tools combining features of Timeline with DOTween

Technical Director / Principal Engineer

Boss Fight Entertainment
01.2020 - 01.2021

Unannounced / Internal (Mobile)

* Led core tech initiatives, including moving authoritative servers from Mono to .NET, and integrating self-profiling

Principal Software Engineer

Playful Corp
Dallas-Fort Worth, TX
01.2016 - 01.2020

New Super Lucky's Tale (Nintendo Switch)

* Led a team of 4-6 engineers, owning all platform-specific requirements.

* Built automated nightly CPU/GPU performance heatmaps to quickly identify bottlenecks.

* Implemented a new narrative dialogue system with automated content validation across levels.

* Developed a native Unity plugin enabling Nintendo Switch HD Rumble support, integrated into level-editing tools.

Super Lucky's Tale & DLC (Xbox One X launch title, VR, PC)

* Chief implementer of core systems, shipped at native 4K/60 FPS.

* Sole engineer on multiple DLC expansions; maintained CI, branching, and pipelines while supporting VR.

Software Developer

Faithlife
01.2013 - 01.2016
  • Mobile app development and content tools

Software Developer

Human Head Studios
01.2014 - 01.2015

Minimum (PC, F2P)

* Implemented advanced matchmaking, party systems, Steam stats/leaderboards/achievements, and anti-cheat.

* Diagnosed and resolved complex client/server crashes and hangs.

Lead Online Services Engineer / Senior Software Engineer

TimeGate Studios
01.2009 - 01.2013

Aliens: Colonial Marines (Xbox 360, PS3, PC)

* Implemented UI framework elements, matchmaking lobbies, splitscreen, weapon systems, and platform services (Steamworks, PSN).

Section 8 / Section 8: Prejudice (Xbox 360, PS3, PC)

* Designed and implemented complete UI/HUD frameworks and pipelines; led engineering on console demos and multi-platform integrations.

Minimum (PC, F2P)

* Online Services: Built scalable online services and tools supporting large concurrent player counts; led teams of 3-6 engineers.

Programmer

Disney Interactive Studios
01.2008 - 01.2009

Epic Mickey (Nintendo Wii)

* Implemented a robust GOAP-based AI architecture that streamlined AI/game system interactions.

* Developed core gameplay systems (weapons, sensors, inventory, particle controllers).

* Built and maintained a Hudson-based CI system and data-driven build backend.

* Contributed directly to Nintendo Wii development, collaborating with art/design on abilities, characters, FX, and performance.

Lead Console Engineer / Software Engineer

TimeGate Studios
01.2006 - 01.2008

F.E.A.R. (PC/Xbox 360/PS3)

* Sole programmer for majority of Extraction Point dev lifecycle

* Shipped multiple F.E.A.R. console/PC titles.

* Designed and implemented major gameplay systems, weapon systems, and multi-platform development environments for PC/Xbox 360/PS3.

* Awarded PC Gamer's Best Expansion Pack for key engineering contributions.

Game Programmer

Archimage
01.2006 - 2006

Escape from Diab (PC)

* Built gameplay features and UI for an educational title.

Education

B.S. - Game Design & Development

Full Sail University

Skills

  • C / C#
  • JS / TypeScript / Scripting
  • Nintendo Switch / Wii
  • Xbox One/X & Xbox 360
  • PS4 / PS3
  • PC / VR
  • Real-time rendering
  • Performance optimization
  • Engine & gameplay systems
  • Native plugins & platform SDKs
  • Matchmaking & online services
  • Build automation, CI/CD
  • Tools & pipelines
  • Technical leadership

Timeline

VP of Engineering / Director of Engineering / Principal Engineer

The Wildcard Alliance
01.2022 - Current

Principal Engineer

PeopleFun
01.2021 - 01.2022

Technical Director / Principal Engineer

Boss Fight Entertainment
01.2020 - 01.2021

Principal Software Engineer

Playful Corp
01.2016 - 01.2020

Software Developer

Human Head Studios
01.2014 - 01.2015

Software Developer

Faithlife
01.2013 - 01.2016

Lead Online Services Engineer / Senior Software Engineer

TimeGate Studios
01.2009 - 01.2013

Programmer

Disney Interactive Studios
01.2008 - 01.2009

Lead Console Engineer / Software Engineer

TimeGate Studios
01.2006 - 01.2008

Game Programmer

Archimage
01.2006 - 2006

B.S. - Game Design & Development

Full Sail University
JEFF SMITH