Summary
Overview
Work History
Education
Skills
Timeline
PROGRAMS
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Jesse Pascua

Los Angeles

Summary

Former U.S. Air Force Aircraft Mechanic with a strong foundation in precision, discipline, and technical problem-solving, now focused on the art and craft of visual storytelling. Skilled in motion capture performance and cleanup animation, with additional expertise in compositing, lighting, rendering, and visual effects across a wide range of industry-standard tools. Brings a unique balance of technical rigor and creative artistry to deliver high-quality cinematic content.

Overview

6
6
years of professional experience

Work History

Chief Technical Officer

Action Design Inc.
03.2021 - Current
  • Directed the technology strategy and pipeline development for stunt performance and action design across feature films and television projects.
  • Supervised the motion capture department as Lead Technician, overseeing body and facial capture setup, calibration, data acquisition, and cleanup for high-fidelity stunt performances.
  • Served as Previsualization Technical Director, designing action sequences in collaboration with stunt coordinators, directors, and VFX supervisors to establish timing, camera language, and storytelling clarity.
  • Managed Unreal Engine cinematic workflows, including real-time previs, virtual cameras, layout, and animation blocking to deliver dynamic action concepts.
  • Coordinated with stunt teams, animators, and post-production to ensure seamless integration of mocap, previs, and final VFX assets.
  • Designed and optimized production pipelines and technical workflows, balancing real-time visualization with traditional animation and VFX needs.
  • Trained and mentored team members in mocap operation, data cleanup, and previs techniques, elevating technical standards across the company.
  • Acted as a bridge between creative and technical departments, translating director/stunt team intent into technically achievable solutions.

Cinematics Technical Artist

Twisted Media
03.2025 - 08.2025
  • Process and clean body and facial motion capture data for seamless integration into animation pipelines.
  • Collaborate with directors, animators, and stunt/previs teams to block out sequences and establish cinematic intent.
  • Set up, animate, and refine cameras within Unreal Engine, ensuring dynamic and cinematic shots.
  • Support the animation pipeline by retargeting performances, adjusting timing, and enhancing keyframe animation where needed.
  • Troubleshoot animation and mocap-related issues to maintain smooth workflows.
  • Contribute to previs and layout, delivering compelling visual storytelling that aligns with creative direction.

Stunt Viz Technical Director

Lucasfilm
08.2022 - 04.2023
  • Supervised all motion capture performance. Responsible for integration, lighting, retarget, redesign, and render of all assets in and out of Unreal Engine. In charge of Pre-Visualization for action design and stunt performance.

Virtual Production Supervisor

Noitom International
11.2021 - 08.2022
  • Oversaw all aspects of Virtual Production R&D with Noitom systems. Supervised motion capture. Responsible for overall mocap performance quality and live integration into Unreal Engine.

Mocap Technician

Dayum Production
01.2020 - 06.2020
  • Responsible for capturing motion data, retargeting, and cleaning motion data.

Education

Bachelor of Science - Animation and Visual Effects

Los Angeles Film School
Hollywood, CA
11.2020

Skills

  • Motion Capture
  • Compositing
  • Rendering
  • 3d Modeling
  • Unreal Engine
  • Environment Design
  • Lighting
  • 3d Camera Tracking
  • Color Correction
  • Studio management

Timeline

Cinematics Technical Artist

Twisted Media
03.2025 - 08.2025

Stunt Viz Technical Director

Lucasfilm
08.2022 - 04.2023

Virtual Production Supervisor

Noitom International
11.2021 - 08.2022

Chief Technical Officer

Action Design Inc.
03.2021 - Current

Mocap Technician

Dayum Production
01.2020 - 06.2020

Bachelor of Science - Animation and Visual Effects

Los Angeles Film School

PROGRAMS

  • Unreal Engine
  • Autodesk Maya
  • Autodesk Motionbuilder
  • Axis Studio
  • NukeX
  • Syntheyes
  • Adobe Photoshop
  • Adobe After Effects