Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

JIANGWEN NONG

Guangzhou

Summary

Ambitious individual with strong organizational and multitasking skills, as well as an aptitude for technology. Ready to apply knowledge and skills to any challenge.

Developed core skills in collaborative, fast-paced environment, focusing on blending artistic vision with technical precision. Demonstrates expertise in asset creation and optimization, along with strong problem-solving abilities. Seeking to leverage these transferable skills in new field with same dedication to quality and innovation.

Overview

4
4
years of professional experience

Work History

Technical Artist

Yuandian Tech company
07.2020 - 12.2022
  • Created high-quality visual effects using particle systems and shaders, enhancing the game''s overall aesthetic appeal.
  • Optimized in-game materials by authoring custom shaders tailored to specific platform limitations, ensuring consistent visual quality across all devices.
  • Collaborated with programmers to develop custom tools and scripts, improving workflow efficiency for the art team.
  • Compiled shader library of reusable materials with parameters that could be adjusted quickly within the engine, including shader for trees, water and post-processing effect
  • Produced high-quality environment effects such as fog, snow, rain and wind utilizing particle systems in Unreal Engine 4

VFX Artist

Mar Era Education
02.2020 - 05.2020


  • Design and implement Visual effect for characters and game world
  • Collaborated with producers and directors to ensure VFX shots met their vision and expectations
  • Implementing visual effects through Cascade or Niagara particle system in Unreal
  • Design the interaction between visual effects and music

Junior Game Developer

MaYY Studio
05.2019 - 01.2020
  • Produced detailed documentation related to game design specifications
  • Performed QA testing throughout the development cycle
  • Integrated back-end services with the front-end of games
  • Design and implement various systems in game, including combat, skill tree and targeting systems

Education

Master of Science (M.S.) - Interactive Media and Game Development

Worcester Polytechnic Institute
Worcester, MA
05-2025

Bachelor of Science (B.S.) - food science and engineering, CS

South China University of Technology
Guangzhou, Guangdong
06.2019

Skills

  • Graphics programming & Shaders
  • C & Blueprints & Game Development
  • Visual Effect (Niagara System)
  • Programming language Development
  • 2D arts & 3D modelings
  • P5js

Timeline

Technical Artist

Yuandian Tech company
07.2020 - 12.2022

VFX Artist

Mar Era Education
02.2020 - 05.2020

Junior Game Developer

MaYY Studio
05.2019 - 01.2020

Master of Science (M.S.) - Interactive Media and Game Development

Worcester Polytechnic Institute

Bachelor of Science (B.S.) - food science and engineering, CS

South China University of Technology
JIANGWEN NONG