Summary
Overview
Work History
Education
Skills
Timeline
Generic

JIAXIN SUN

Beijing

Summary

Game audio designer and music composer with interdisciplinary experience in music composition, interactive audio systems, and technical audio workflows. Experienced in music production, adaptive game audio, and cross-functional collaboration using Wwise and Unreal Engine. Strong understanding of music theory, orchestration, electronic music production, and AI music generation trends. Passionate about music large models, music evaluation systems, and structured music data pipelines.

Overview

2027
2027
years of professional experience

Work History

Sound Designer

Tencent
02.2023 - 11.2025
  • Designed and implemented adaptive in-game music and sound systems using Wwise and Unreal Engine.
  • Collaborated with game designers, programmers, and audio teams to build scalable interactive audio pipelines.
  • Produced and edited music assets, sound effects, and layered audio systems for gameplay scenarios.
  • Organized and maintained structured audio assets and metadata for large-scale game projects.
  • Participated in cross-functional workflow optimization and audio quality evaluation.
  • Conducted music and sound analysis for emotional consistency, immersion, and gameplay feedback.

AI Music Research & Evaluation (Personal Research)

2025 - Current
  • Conducted research on AI music generation systems including Suno.
  • Analyzed strengths and limitations of current music large models in structure generation, emotional consistency, and style authenticity.
  • Explored music tagging systems, prompt-to-music alignment, and music evaluation methodologies.
  • Researched long-term musical structure challenges in generative music systems.

Minecraft Indie Developer

Company Name
01.2019 - 2020
  • Designed and developed an independent mini-game project using Minecraft as the game engine, focusing on gameplay systems, interactive experience, and audio integration.
  • Designed gameplay mechanics, level flow, and interactive player experiences within the Minecraft engine framework.
  • Implemented adaptive audio concepts and interactive sound feedback for gameplay events.
  • Explored systemic game design and player-driven interactive logic.
  • Coordinated creative design, technical implementation, and audio production independently.
  • Developed understanding of real-time interaction systems, modular content structures, and gameplay pacing.
  • Applied interdisciplinary thinking across music, game systems, and interactive media design.

Education

B.A. - Philosophy & Music Composition

University of California, Davis
Davis, CA
09-2022

Skills

    Music Theory

  • Composition
  • Orchestration
  • Music Theory
  • Sound Design
  • Tech

  • Wwise
  • Unreal Engine
  • Audio Pipeline
  • Interactive Audio
  • Python

    DAW

  • Cubase
  • Logic Pro
  • Sibelius
  • Suno Studio
  • Understanding

  • AI Music
  • Generative Audio
  • Music Production Workflow
  • Game Audio
  • Adaptive Music

Timeline

Sound Designer

Tencent
02.2023 - 11.2025

Minecraft Indie Developer

Company Name
01.2019 - 2020

AI Music Research & Evaluation (Personal Research)

2025 - Current

B.A. - Philosophy & Music Composition

University of California, Davis
JIAXIN SUN