Summary
Overview
Work History
Education
Skills
Websites
Projects
Accomplishments
Timeline
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Jinhong Park

New York,New York

Summary

3D Modeler specializing in high-fidelity character and hard-surface asset creation. Skilled in full-cycle production—from organic sculpting and mechanical modeling to real-time engine integration and optimization.

Overview

2027
2027
years of professional experience

Work History

Trainee, 3D Animation and Visual Effects

CG5 Academy
2025 - Current
  • Mastered the full character production pipeline in Maya, from foundational modeling to advanced Hard Surface and Organic Character modeling

Trainee, 3D Animation and Visual Effects

VFXLAB Academy
2023 - 2024
  • Trained real-time cinematic pipelines in Unreal Engine 5, focusing on integrating assets from Maya and ZBrush.

Sergeant (Completed Mandatory Military Service)

Republic of Korea Army
04.2019 - 11.2020
  • Served as a team leader responsible for coordination, communication, and discipline within the unit.
  • Developed strong teamwork, leadership, and problem-solving skills under high-pressure environments.
  • 72nd Infantry Division

Education

Bachelor of Fine Arts - 3D Animation and Visual Effects

School of Visual Arts
New York, NY
05-2026

Bachelor of Art & Design - Visual Design

Gachon University
Seongnam, Republic of Korea

Skills

  • Maya
  • Nuke
  • After Effects
  • Photoshop
  • Illustrator
  • ZBrush
  • Substance 3D Painter
  • Unreal Engine
  • Python

Projects

Yanolja - Brand Application Contest, Seoul, Korea, 2023

2D & 3D Lead Designer | Asset Artist | Pipeline Coordinator | Visual Storyteller

  • Created 2D and 3D graphic assets for a brand application launch.
  • Collaborated with a small creative team to design visual elements representing the brand’s identity.
  • Optimized the design workflow across Figma, Photoshop, and Maya to ensure a consistent look and feel.

Team Animated Short - Deliver Warmth 2024

Lead Lighting |Lead Environment Modeling | Cinematic Compositor | Animator | FX Artist | Technical Artist 

  • Designed real-time environments in UE5 using Quixel Megascans for high-fidelity detail.
  • Developed dynamic snow effects via UE Blueprints, balancing realism with performance.
  • Executed lighting and compositing for all cinematic sequences to define the final visual mood.

Thesis Project - Illusion,  2026

Lead Character Modeling| Lead Environment Modeling | Texturing /Animator | FX Artist | Technical Artist

  • Modeled, retopologized, and textured the main character and environmental assets through a complete look-dev pipeline.
  • Simulated and optimized dynamic mirror-like wave effects using Maya BOSS for high-fidelity water surfaces.

Accomplishments

The 10th Republic of Korea Military Art Exhibition | 2020
Selected Entry (Winner) — Fine Art / Illustration Category

Timeline

Sergeant (Completed Mandatory Military Service)

Republic of Korea Army
04.2019 - 11.2020

Trainee, 3D Animation and Visual Effects

CG5 Academy
2025 - Current

Trainee, 3D Animation and Visual Effects

VFXLAB Academy
2023 - 2024

Bachelor of Fine Arts - 3D Animation and Visual Effects

School of Visual Arts

Bachelor of Art & Design - Visual Design

Gachon University
Jinhong Park