Summary
Overview
Work History
Skills
Custom Section
Education
Certification
Timeline
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Jihad Taylor

Charlotte,NC

Summary

Highly motivated self-starter, possessing the intense drive to grow, strong problem-solving skills, and the ability to learn new concepts quickly. Excels in building systems and features for web applications and games that support large user bases. Complex problem-solver with analytical and driven mindset. Dedicated to achieving demanding development objectives according to tight schedules while producing impeccable code.

Overview

7
7
years of professional experience
1
1
Certification

Work History

Full Stack Engineer

Giti Tire USA
05.2023 - Current
  • Spearheaded an overhaul of an internal web site, leading the transition from legacy .NET MVC architecture to modern ASP.NET Core. Leveraging React for the frontend and ASP.NET on .NET 7 for the backend, the migration not only modernized the user experience but also improved performance and scalability.
  • Pioneered the design and implementation of a facility-wide REST API. Utilized by a diverse set of client applications such as Android devices, Windows kiosks, and Windows Tablets. This solution enables near real-time data exchange, leading to a decrease in user wait times by 9%
  • Architected logging infrastructure, by harnessing Serilog for advanced logging capabilities and integrating with Splunk, the system empowers rapid troubleshooting and resolution, which lead to a 23% decrease is machine downtime.
  • Built out a modern deployment environment utilizing Docker and Jenkins. Deploying containerized versions of the Web Application. This lead to 12% faster release cycles and less errors and user issues once live.

Support Engineer

Microsoft
02.2019 - 03.2023
  • Delivered cloud-based solutions to complex game design problems
  • Implemented REST API allowing access to user data, leaderboards, and live events in C#. Hosted in Azure, utilizing features like Azure Functions, SQL, and Azure Redis Cache.
  • Resolved numerous large scale outages for players and customers across the whole of PlayFab's feature set, using diagnostic tools such as DataDog and Azure Monitor
  • Built out custom multiplayer feature that allows game developers to run their servers in fully managed Docker containers
  • Worked directly with game developer customers to build samples and resolve issues
  • Analyzed and optimized RESTful API performance, responsible for client-facing features and services, by identifying and resolving bottlenecks as needed

Automation Test Engineer

Electrolux
05.2017 - 02.2019
  • Provided reports on the testing of a mobile app and smart appliance firmware.
  • Developed a solution to fully automate testing that was previously performed manually using Java and Appium.
  • Improved the speed of testing by 73%, developed a fully automated testing solution that was previously performed manually using Java and Appium.
  • Created documentation for the testing solution to support future developers.
  • Analyzed large telemetry data sets to find useful insights for developers with Python.
  • Developed and maintained a suite of automated tests using Selenium, Cucumber, and JUnit to ensure the quality of the testing applications.
  • Worked closely with product owners and stakeholders to define requirements and prioritize development efforts.

Skills

  • C#
  • ASPNET Core
  • Docker
  • SQL
  • React
  • Leadership
  • Optimization and performance profiling
  • Project management
  • Problem Solving

Custom Section

Yokai Chat https://play.google.com/store/apps/details?id=com.lorfaklindustries.yokaichat&pli=1 September 2022 - April 2023

Yokai Chat - released on Google Play 4/2023

  • Designed, developed, and published a mobile game for Android using Unity engine that serves as a study tool for Japanese kanji
  • Key game features: Weekly resetting leaderboard, study statistics that the player can use to track their progress, and a study feature built to increase kanji recognition speed with a timed SRS
  • Collaborated with artists to integrate assets and effects into the game using Unity's editor and scripting tools
  • Designed and implemented user interface (UI) elements
  • Used C# scripting to create game mechanics, gameplay systems, and user interfaces
  • Optimized game performance by profiling and refining game code, game logic, and asset pipelines
  • Conducted testing and debugging to identify and fix bugs and issues
  • Managed project timelines and milestones, ensuring the game was delivered on time and within budget


Education

Associate's in Engineering -

Central Piedmont Community College
Charlotte NC

College Credit - Computer Engineering

University of North Carolina at Charlotte
Charlotte
05-2018

Certification

https://www.credly.com/badges/0f3b983b-bb0c-4c09-bb0b-f44505d7e614/public_url January 2022

Timeline

Full Stack Engineer

Giti Tire USA
05.2023 - Current

Support Engineer

Microsoft
02.2019 - 03.2023

Automation Test Engineer

Electrolux
05.2017 - 02.2019

Associate's in Engineering -

Central Piedmont Community College

College Credit - Computer Engineering

University of North Carolina at Charlotte

https://www.credly.com/badges/0f3b983b-bb0c-4c09-bb0b-f44505d7e614/public_url January 2022

Jihad Taylor