Dynamic Senior Non-Commissioned Officer with the US Army, adept at training and supervising teams in high-pressure environments. Proven expertise in character creation using Blender and VFX development in Unreal Engine 5. Strong leadership and collaboration skills, ensuring mission success while maintaining combat readiness and safety on the battlefield.
Deployed to Iraq and Afghanistan maintaining the safety of Soldiers and civilians while delivering high-payload ammunitions on the battlefield.
Supervised and trained over 40 Soldiers on Field Artillery weapon systems.
Worked closely with other nations to cross-train on rocket and missile delivery systems.
Tested new Artillery equipment and vehicles as a Test Officer to maintain the Army's combat readiness.
Knowledge of Blender, Face builder and Mesh to Metahuman for character creation
Able to create original characters, outfits, accessories and weapons from scratch and texture them as well using Substance Painter
Able to use After Effects and Premiere Pro for editing
Able to texture and render assets using Substance Painter and Marmoset Toolbag
Able to use Photoshop for photo editing
Able to create simulations in Houdini
Able to create original VFX using Niagara in Unreal Engine 5