Summary
Overview
Work History
Education
Skills
Websites
Project List
Hobbies and Interests
Accomplishments
Timeline
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Jordan Rarrat

Barrington,IL

Summary

Adaptive software developer with expertise in systems-level computing and game programming. Proven ability to create reliable and efficient software solutions while maintaining high code quality. Experienced in debugging, problem-solving, and cross-platform development. Committed to teamwork and delivering well-tested, high-quality software in collaborative environments.

Overview

7
7
years of professional experience

Work History

Technician II/Games Attendant

Main Event
Hoffman Estates, IL
06.2021 - Current
  • Diagnosed and repaired 150+ arcade cabinets, GS-X bowling lanes, and mechanical systems using multimeters, PC diagnostics, and wiring diagrams, ensuring operational efficiency.
  • Diagnosed and resolved firmware, networking, and power failures in embedded arcade systems through structured troubleshooting workflows, maintaining system reliability.
  • Collaborated with internal teams and external vendors for equipment sourcing, tracked maintenance logs, and implemented system upgrades, enhancing guest experience for 1,000+ daily visitors.

Shipping and Receiving Associate

Merix Pharmaceutical Corp
Hoffman Estates, IL
06.2019 - Current
  • Pick, pack, and ship an average of 10 customer orders per day using FedEx Ship Center and other carriers, ensuring on-time and error-free delivery rate.
  • Ensured inventory accuracy through regular counts and restocking, maintaining organized warehouse stock to optimize workflow.
  • Processed sales orders and organized shipping documentation in QuickBooks Enterprise to support smooth operations and enhance customer satisfaction.

Education

Bachelor of Science - Game Development

Full Sail University
Winter Park, FL
08-2025

Skills

  • Scripting languages
  • Version control systems
  • Data entry
  • Technical troubleshooting
  • Game testing
  • User interface design
  • Hardware setup
  • Project coordination
  • Game performance analysis
  • Collaboration skills
  • Analytical skills
  • Cloud computing

Project List

SYSTEMS & ENEMY AI PROGRAMMER
Zombats — Unreal Engine 5 | 05/01/25–08/31/25

  • Built a wave-based shooter with adaptive AI and scalable difficulty.
  • Developed 5 enemy types with perception, targeting, and attack logic.
  • Implemented dynamic spawning system for consistent challenge pacing.
  • Designed UI systems for health, damage, and wave feedback.
  • Improved performance via projectile pooling.
  • Integrated C++ and Blueprints for modular gameplay systems.
  • Delivered all milestones using Agile workflows and Perforce.

ENGINE / GAMEPLAY SYSTEMS PROGRAMMER
Belt Smashers — Vulkan API | 03/01/25–04/30/25

  • Developed a responsive 2D space-combat prototype.
  • Built custom acceleration-based movement system.
  • Implemented texture mapping with Vulkan descriptor sets.
  • Optimized rendering via improved buffer and descriptor management.
  • Maintained stable rendering using efficient Vulkan pipeline control.

GAMEPLAY PROGRAMMER & LEVEL DESIGNER
Celestial Siege — Unity | 12/01/23–03/31/24

  • Designed 3 balanced 3D levels with AI-driven encounters.
  • Built environmental storytelling systems for player guidance.
  • Collaborated with a 6-person team on gameplay systems.
  • Created dynamic enemy events for varied combat scenarios.
  • Iterated through 15+ playtests to refine balance.

Hobbies and Interests

For over 15 years, I've volunteered with Barrington Giving Day, helping organize and distribute essential items to low-income families in the Northwest Suburbs of Chicago. This ongoing commitment reflects my passion for community service and uplifting those facing hardship.

Accomplishments

President's Volunteer Service Award - Gold

Timeline

Technician II/Games Attendant

Main Event
06.2021 - Current

Shipping and Receiving Associate

Merix Pharmaceutical Corp
06.2019 - Current

Bachelor of Science - Game Development

Full Sail University
Jordan Rarrat