
Adaptive software developer with expertise in systems-level computing and game programming. Proven ability to create reliable and efficient software solutions while maintaining high code quality. Experienced in debugging, problem-solving, and cross-platform development. Committed to teamwork and delivering well-tested, high-quality software in collaborative environments.
SYSTEMS & ENEMY AI PROGRAMMER
Zombats — Unreal Engine 5 | 05/01/25–08/31/25
ENGINE / GAMEPLAY SYSTEMS PROGRAMMER
Belt Smashers — Vulkan API | 03/01/25–04/30/25
GAMEPLAY PROGRAMMER & LEVEL DESIGNER
Celestial Siege — Unity | 12/01/23–03/31/24