Summary
Overview
Work History
Education
Skills
Websites
Timeline
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Jorge Gabriel

Kirkland,WA

Summary

Versatile and passionate artist with experience in a variety of software's for the game development pipeline. I am a skilled problem solver and love to tackle complex tasks and rework as needed to meet team goals. Extremely motivated and eager to work alongside any team.

Overview

2
2
years of professional experience

Work History

3D Modeler /Texture Artist /Concept Artist

ADMIS
Redmond, WA
09.2024 - Current
  • Created high-quality 3D assets from concept art, sketches, and reference images.
  • Utilized Maya, Substance Painter, and other software to create 3D models.
  • Optimized 3D models for Unreal Engine.
  • Rendered complex scenes using Maya or Marmoset Toolbag.
  • Designed low polygonal game assets according to specified requirements and guidelines.
  • Created detailed textures for 3D assets using Photoshop and Substance Painter.
  • Collaborated with other members of the art team to ensure consistency of texture style throughout game assets.
  • Managed UV layouts for optimal use of texture space when creating new assets.
  • Created detailed concept art for environments and props to be used in game development.
  • Generated rough drafts of illustrations or graphics to test composition and layout ideas.

Concept Artist

Radical Dreamers
Redmond, WA
12.2022 - Current
  • Created detailed concept art for characters, environments and props to be used in game development.
  • Drafted detailed sketches of characters, objects, and backgrounds based on initial concepts.
  • Modified existing artwork according to feedback from creative directors.
  • Created 3D models from 2D sketches using Maya software.
  • Collaborated with other artists to create designs that meet project requirements.

3D Animator

Project Exile Of Doubleshire
Redmond, WA
12.2023 - 04.2024
  • Created 3D models for characters and props using Maya software.
  • Constructed rigs for character animation.
  • Collaborated with producers by editing visuals and listening to feedback.

Education

Bachelor of Arts - 3D Modeling And Texturing

DigiPen Institute of Technology
Redmond, WA
04-2026

Skills

  • Versatile
  • Photoshop
  • Maya
  • Unreal Engine
  • Timeline Management
  • Problem-Solving
  • Quality control
  • Collaborative Teamwork
  • Strong graphic and visual sense

Timeline

3D Modeler /Texture Artist /Concept Artist

ADMIS
09.2024 - Current

3D Animator

Project Exile Of Doubleshire
12.2023 - 04.2024

Concept Artist

Radical Dreamers
12.2022 - Current

Bachelor of Arts - 3D Modeling And Texturing

DigiPen Institute of Technology
Jorge Gabriel