Summary
Overview
Work History
Education
Skills
Websites
Certification
Projects
Languages
Timeline
Generic

Jose Pinerua

Tigard,OR

Summary

Detail-oriented, organized and meticulous Digital Artist. Works at fast pace to meet tight deadlines. Enthusiastic team player ready to contribute to company success.

Overview

1
1
year of professional experience
1
1
Certification

Work History

Assistant Professor of Advance Animation

Electronic Literature Lab
01.2024 - Current
  • Improved student retention rates by developing engaging course materials and utilizing interactive teaching methods.
  • Enhanced cross-disciplinary collaboration through active participation in departmental meetings and workshops.
  • Increased academic achievement by providing one-on-one mentoring and support to struggling students.
  • Supported professors in-person and Online classes

Graphic Designer

Self Employed Services
03.2024 - Current
  • Improved client satisfaction by creating visually appealing and impactful graphic designs for various marketing materials.
  • Streamlined design processes for increased efficiency and faster project turnaround times.
  • Developed innovative design concepts that effectively communicated brand identity and boosted overall brand awareness.
  • Managed multiple design projects simultaneously, ensuring timely delivery within budget constraints.

Vinyl Printing & Cutting

Hyder Graphics
08.2023 - Current
  • Enhanced print quality by conducting regular maintenance on 2 printing machines equipment.
  • Reduced downtime by troubleshooting and resolving technical issues in timely manner.
  • Optimized printing processes with implementation of efficient workflow strategies.
  • Ensured consistent output, maintaining accurate color calibration and registration settings.
  • Collaborated with design team to ensure accurate and high-quality final products for clients.

3D/2D Lead Animator , Modeler & Game Developer

DATA ENTRY: Portal
01.2023 - 12.2023
  • Led Animation Team
  • Developed VR (Virtual Reality) environments with Maya and Unreal Engine 5
  • Designed, Modeled, Textured, Rigged, and weight painted over 40 Main Assets & 2 Characters
  • Compiled, edited & imported 3 animations and assets in Unreal Engine 5.
  • Collaborated with designers to create visually appealing environments for improved player immersion.
  • Enhanced character animation quality by implementing advanced rigging techniques and refining keyframe animations.
  • Incorporated feedback from leads and directors, refining Assets to meet project vision and goals.
  • Established strong communication channels between animators, programmers, artists facilitating effective collaboration throughout project development cycles.

Education

B.A. in Digital Technology & Culture - The CMDC of the Department of the Digital Technology & Culture

Washington State University Vancouver
Vancouver, WA
01.2023

Skills

  • 3D/ 2D Animation & Modeling
  • Concept Art Development
  • Game Development & Design
  • Infographic Design
  • Front-End Design
  • Data Visualization
  • Web Design
  • HTML5 & CSS3
  • Unreal Engine 5
  • Autodesk Maya
  • Cinema 4D
  • Blender
  • Adobe Creative Suite
  • GitHub
  • Slack
  • Basecamp
  • SketchUp
  • Complex Problem-Solving
  • Project Management
  • PC and Mac platforms
  • Production Standards

Certification

Game Studies & Design, 2023

Projects


DATA ENTRY: Portal   3D/2D Lead Animator , Modeler & Game Developer | 2023 - Present

The Re-envisioned of the 1986 game originally created by Rob Swigart’s and published by Activision.

· Led the animation team.

· Developed VR (Virtual Reality) environments with Maya and Unreal Engine 5.

· Designed, Modeled, Textured, Rigged, and weight painted Main Assets & Main Characters.

· Compiled, edited & imported animations and assets in Unreal Engine 5.


War & Human Nature   3D/2D Lead Animator & Modeler | 2022                                          https://vimeo.com/802544718

Inspired by the interaction between humans and machines, this 3D & 2D animation focuses on human behavior & its relationship with social conflicts. Pulling from a sci-fi post-apocalyptic style.

· Composited illustrated storyboarding.

· Designed, Modeled, Textured, Rigged, and weight painted Background Assets & Characters.

· Animated character and background assets with the use of MASH & Blend Shapes.

· Rendered the entirety of the animation with Arnold Maya and edited the final animation with Adobe After Effects.


Pawn of The Dead   3D/2D Lead Animator & Modeler | 2021                                   https://vimeo.com/655074408

3D animation that explores the conflict between two factions and the consequences of them

actions, designed in a thriller style.

· Composited illustrated storyboarding.

· Modeled, Textured, Rigged, and weight painted Background Assets & Characters.

· Developed, planned, and created environments with proper lighting.

· Animated character and background assets.

Languages

English
Full Professional
Spanish
Full Professional

Timeline

Graphic Designer

Self Employed Services
03.2024 - Current

Assistant Professor of Advance Animation

Electronic Literature Lab
01.2024 - Current

Vinyl Printing & Cutting

Hyder Graphics
08.2023 - Current

3D/2D Lead Animator , Modeler & Game Developer

DATA ENTRY: Portal
01.2023 - 12.2023

B.A. in Digital Technology & Culture - The CMDC of the Department of the Digital Technology & Culture

Washington State University Vancouver
Jose Pinerua