Summary
Overview
Work History
Education
Skills
Accomplishments
Languages
Websites
Certification
Press And Achievements
Timeline
Generic

Joshua Blow

Fort Washakie

Summary

Experienced & Innovative Software Engineer & Game Designer with 10+ years in PC and mobile development. Specializes in immersive gameplay, 3D Vector Math, character systems, combat, multiplayer, and camera controls. Skilled in OOP, custom Character Controllers, and Physics Systems. Proficient in Unity, Godot, and Unreal Engine. A collaborative problem-solver, passionate about innovation. Recently launched a free app with 10,000+ users, showcasing technical expertise and user-focused design.

Overview

10
10
years of professional experience
1
1
Certification

Work History

Executive Producer

Sinistral Arts
03.2024 - Current
  • Made presentations to investors, financiers and other project stakeholders to obtain project funding.
  • Applied accounting and financial management acumen to every area of film production.
  • Collaborated with legal department to draw up contracts for artists and crew members.
  • Supervised creation process to verify on brand, impactful and relevant content.
  • Directed the software development plan, explaining the problems it will solve, the order of development, and the
    responsibilities of each team member.
  • Applied my knowledge of 3D vector math and kinematic equations to implement a complex and scalable physics
    engine that is optimized for performance and user-friendliness.

Lead Software Engineer (VR/AR)

Benten Technologies
06.2018 - 02.2024
  • Company Overview: We are a company that focuses on using technology and simulations to improve the health and well-being of people
  • Directed and developed tools simplifying development increasing efficiency and productivity
  • Gathered and provide both design and development feedback to developers/content partners
  • Planned the development roadmap for the team and programmed new game-play features including character controllers, dialogue systems, and player customization
  • We are a company that focuses on using technology and simulations to improve the health and well-being of people
  • Developed code using C# and other programming languages to support digital repository frameworks and integrate systems.

Instructor

George Mason University
06.2015 - 06.2020
  • Designed and delivered engaging curriculum on game development, covering Unity, C#, game design principles, and interactive storytelling tailored for K-12 students.
  • Empowered students with hands-on learning experiences, guiding them through the development of fully functional games and interactive simulations.
  • Increased student engagement and comprehension by implementing project-based learning, resulting in a high rate of completed student projects.
  • Introduced students to industry-standard tools and workflows, preparing them for future careers in game development and interactive media.
  • Mentored and coached students in coding, debugging, and problem-solving, fostering a growth mindset and computational thinking skills.
  • Developed a structured, scalable curriculum that can be adapted for different age groups and skill levels, ensuring an inclusive learning environment.
  • Organized and led game showcases, allowing students to present their projects to peers, parents, and industry professionals, building confidence and presentation skills.
  • Collaborated with educators and administrators to align game development courses with STEM learning objectives, integrating mathematics, physics, and logic-based problem-solving.
  • Leveraged real-world examples and gamification techniques to make coding and design principles more accessible and enjoyable for young learners.

Producer

Team Cross FEVER - Battle Racers Engine
11.2017 - 11.2018
  • Company Overview: Battle Racers Engine is a solution for creating 3D high-speed and physic based Plat-former with online multiplayer support
  • Applied my knowledge of 3D vector math and kinematic equations to implement a complex and scalable physics engine that is optimized for performance and user-friendliness
  • Directed the development pipeline for designer and animators to implement new assets within a few clicks
  • I programmed various tool-sets for designers, such as trajectory prediction tools that helped level designers to make precise calculations for impulse movement, overall reducing testing times vastly increasing productivity
  • Battle Racers Engine is a solution for creating 3D high-speed and physic based Plat-former with online multiplayer support

Lead Software Engineer

VSGI - Project Viper
11.2016 - 11.2017
  • Led the implementation of an optimized tech stack, contributing to the application's success, which received press coverage from WUSA9 News.
  • Integrated high-quality graphics and audio assets, enhancing the project’s visual and auditory appeal for an immersive experience.
  • Designed and implemented a scalable, secure networking infrastructure, supporting thousands of concurrent multiplayer users.
  • Defined project scope and strategic goals in collaboration with clients, ensuring alignment with their vision and requirements.
  • Developed and programmed advanced character systems, including responsive controls and dynamic camera mechanics for an immersive training experience.
  • Architected reusable C# classes, enabling the seamless creation of diverse weapon types and player classes.
  • Recreated the West Virginia Department of Defense training facility within Unity, providing a highly accurate virtual simulation environment.
  • Integrated real-life combat training routines informed by active trainees, ensuring the authenticity and effectiveness of simulations.
  • Optimized project performance using Unity Debugger and Profiler, resolving critical performance issues for a seamless user experience.
  • Led a performance optimization initiative, implementing occlusion culling, texture management, and efficient Update functions to enhance FPS and stability.
  • Integrated 3D assets, textures, and custom plugins within the Unity engine, elevating both visual fidelity and functionality of the simulation.


Producer

Team Cross FEVER - Cross FEVER Engine
10.2014 - 09.2016
  • Company Overview: Cross FEVER Engine is a solution for creating fighting/action games without the need for programming, aimed towards artists and designers
  • Arranged interviews and hired new software developers to support the company's growth
  • Directed the software development plan, explaining the problems it will solve, the order of development, and the responsibilities of each team member
  • Designed and Programmed various game features using play-testing and data analysis to improve player satisfaction and enhance the game's replay value
  • Cross FEVER Engine is a solution for creating fighting/action games without the need for programming, aimed towards artists and designers

Education

Computer Game Design -

George Mason University
12-2014

Certificates -

ELVTR
05-2023

Skills

  • Proficient in Visual Studio
  • Notion Workspace Management
  • Trello Project Management
  • Unity Development
  • Advanced 3D Math Skills
  • Experienced with Unreal Engine
  • Version Control Expertise
  • GIT Repository Management
  • Firebase Integration
  • Adobe Creative Suite Expertise
  • JIRA Task Tracking Expertise
  • Software Testing Analyst
  • Project Documentation
  • Production Management
  • Talent Acquisition

Accomplishments

  • Developed "Project Viper," the combat training simulator for US State Department featured on WUSA9 News for its innovation and real-world impact.

Languages

C#, C++. Java, JavaScript, Python, Lua, Objective-C, GDScript, HTML, CSS

Certification

Game Production, 04/01/23 - 05/01/23, Blizzard Entertainment's production whiz is sharing his 28 yrs of work experience to create the next generation of game producers.

Press And Achievements

Project Viper WUSA9 News Broadcast, 08/01/17

Timeline

Executive Producer

Sinistral Arts
03.2024 - Current

Lead Software Engineer (VR/AR)

Benten Technologies
06.2018 - 02.2024

Producer

Team Cross FEVER - Battle Racers Engine
11.2017 - 11.2018

Lead Software Engineer

VSGI - Project Viper
11.2016 - 11.2017

Instructor

George Mason University
06.2015 - 06.2020

Producer

Team Cross FEVER - Cross FEVER Engine
10.2014 - 09.2016

Computer Game Design -

George Mason University

Certificates -

ELVTR
Joshua Blow