Summary
Overview
Work History
Education
Skills
Languages
Accomplishments
Timeline
Generic

Joshua cox

Springfield

Summary

Detail-oriented 3D artist with expertise in modeling, texture mapping, and lighting design. Proficient in 3ds Max and Photoshop, consistently delivering high-quality assets that enhance visual storytelling. Strong ability to collaborate with teams to meet project deadlines and exceed client expectations.

Overview

2
2
years of professional experience
2
2
years of post-secondary education

Work History

Production Artist

two headed monster
Santa Monica
02.2006 - 04.2008
  • Rendered textures, materials, lighting, and shading for 3D models across multiple software packages.
  • Edited UV maps on complex geometry to minimize stretching and artifacts.
  • Assisted in training junior artists on efficient workflow processes for 3D asset creation.
  • Created 3D models of characters and environments for video games, films, and commercials.
  • Generated realistic materials through advanced texture mapping techniques including UV unwrapping.
  • Developed high-quality 3D assets from concept art, sketches, and reference images.
  • Utilized Maya, ZBrush, Substance Painter, and additional software to produce photorealistic models.

Education

Associate of Arts - Computer Aided Imaging And Visualisation

Virginia College
Huntsville, AL
02.2004 - 03.2006

Skills

  • 3D modeling and texture mapping
  • UV unwrapping techniques
  • Lighting design
  • Software proficiency
  • Asset management
  • Problem solving
  • Attention to detail
  • Image retouching
  • Photo editing
  • Sketching and drawing

Languages

Spanish
Limited

Accomplishments

deans list

Timeline

Production Artist

two headed monster
02.2006 - 04.2008

Associate of Arts - Computer Aided Imaging And Visualisation

Virginia College
02.2004 - 03.2006