Results-oriented professional skilled in working with 3D environments, iterative design, and documentation. Proven ability to drive operational efficiency and tackle evolving challenges through collaboration and adaptability. Focused on enhancing team success and achieving strategic goals through proactive engagement and communication.
Work History
Game Designer
8 Months
Crowded Kitchen | 2024.08 - 2025.04
Engineered and arranged dynamic 3D environments, focusing on user interactivity and engagement.
Created and refined prototypes employing Unity and Unreal Engine, focusing on iterative design methodologies to optimize user experience.
Produced thorough design documentation to ensure clarity and alignment of concepts among team members.
Interpreted analytics data on a regular basis to refine design strategies and elevate player satisfaction levels.
Coordinated efforts with artists and developers to align game design elements with functional requirements, ensuring a unified product vision.
Service Bureau Worker
2 Years 4 Months
Bradley University | 2023.01 - 2025.05
Maintained detailed logs of equipment check-outs and returns, ensuring efficient tracking for Bradley's student body.
Coordinated and prioritized print and equipment requests, ensuring timely fulfillment for students and faculty.
Developed and maintained an organized inventory of returned equipment to support overall bureau productivity.
Assisted in maintaining cleanliness and organization of campus facilities.
Engaged with students and faculty to ensure delivery of quality services.
Lead Designer
6 Months
FUSE Showcase Event Game Development | 2023.09 - 2024.03
Led design team in creating engaging game experiences for various showcase events.
Collaborated with cross-functional teams to refine game mechanics and player interactions.
Collaborated with programmers and artists, fostering a cohesive and efficient creative environment.
Developed visual assets using industry-standard tools, enhancing overall game aesthetics.
Facilitated design discussions, enhancing arcade-inspired game experience for diverse audiences.
Programmer
5 Months
FUSE Showcase Event Game Development | 2022.10 - 2023.03
Developed four-player rhythm game as part of 18-person team, enhancing collaborative game development.
Designed and implemented dynamic power-up system to assign power-ups randomly, boosting gameplay competitiveness and engagement.
Developed interactive game features using Unity and C# programming languages.
Collaborated with designers to implement user interface elements effectively.
Conducted thorough debugging and troubleshooting to enhance software performance.
Americorp Member
1 Year 2 Months
Belleville AmeriCorps | 2021.05 - 2022.07
Implemented communication and teaching techniques to prepare children for success in the upcoming school year.
Streamlined processes for teachers and faculty by efficiently organizing and collecting necessary documents and equipment.
Supported school district's infrastructure by ensuring proper maintenance and functionality of equipment.
Refined data collection and documentation methods to support precise program assessment reporting.
Education
BACHELOR OF SCIENCE - Game And Interactive Media Design
Bradley University | Peoria, IL | 2025-01
summa cum laude graduate
3.82 GPA
Dean's List Spring Semester 2025
Relevant Coursework: 3D Modeling & Technical Writing
Skills
Maya
Photoshop
ZBrush
Substance Painter
Unity
Unreal Engine
Communication & Documentation
Prototyping and iteration
Cross-platform development
Teamwork and collaboration
Problem-solving
Time management
Timeline
Game Designer
Crowded Kitchen
2024.08 - 2025.04Read More
Lead Designer
FUSE Showcase Event Game Development
2023.09 - 2024.03Read More
Service Bureau Worker
Bradley University
2023.01 - 2025.05Read More
Programmer
FUSE Showcase Event Game Development
2022.10 - 2023.03Read More
Americorp Member
Belleville AmeriCorps
2021.05 - 2022.07Read More
Bradley University
BACHELOR OF SCIENCE from Game And Interactive Media Design