Summary
Overview
Work History
Education
Skills
Game Credits
Timeline
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Joshua Hardy

Linthicum Heights,MD

Summary

Professional Art Director with 20 years of experience facilitating game art teams with an aptitude for creative and technical problem solving. Creative leader with rich career history successfully leading art teams and developing performant art pipelines across a variety of game engines. Design first approach to solving complicated art problems. Strong ability to collaborate across design and programming departments.

Overview

22
22
years of professional experience

Work History

Creative Director

Site B Entertainment
Wake Forest, NC
01.2023 - Current
  • Developed an original game IP for future development
  • Created look dev and prototype art for our realtime demo used for pitch meetings
  • Created and lit all real time game environments in Unreal Engine 5
  • Co-Developed pitch materials and budget for the project

Art Director

Legends of Learning
Washington, D.C.
03.2020 - Current
  • Established Content pipeline and visual direction for multiplayer online learning game platform with over 100,000 daily users.
  • Created models, textures other visual art assets for the game that allowed for performant cross platform builds for mobile, pc and web
  • Directed artists on creating game art content, platform ui materials, and marketing materials.
  • Directed and managed an effective outsourcing pipeline

Art/Tech Art Director

UX is Fine
Austin, TX
10.2021 - 09.2022
  • Directed art and tech Art pipeline for a variety of clients in the gaming space across mobile, AAA and web3
  • Consulted as Tech Art Director for Riot games for the mobile conversion of Valorant from PC to mobile, advising and executing best practices for game art across multiple disciplines
  • Art directed the ux and ui for an original NFT collectible card game for UFC
  • Advised and directed tech art for an unannounced game prototype pitch for Bonus XP
  • Mentored artists on quality standards and improvements.
  • Developed and communicated industry-leading creative concepts consistent with brand.

Art Director/Principal Artist

Mohawk Games
Timonium, MD
01.2014 - 02.2020
  • Worked with artists across all departments to establish visual style and identity from game concept, prototype and release of "Old World"
  • Worked with programming department to establish procedural systems for procedurally generated maps
  • Developed pitch materials and prototype art for "Old World" that led to successful project funding
  • Created models, textures and animations for majority of in game assets for "Offworld Trading Company"

Art Director

Bully Entertainment
Baltimore, MD
05.2013 - 01.2014
  • Worked with major brands including Kellogg's, Disney, Toyota, Puma, Mercedes and more to develop compelling augmented reality experiences and mobile apps for their brands.
  • Reviewed and approved designs, artwork and content developed by creative team.
  • Mentored artists on quality standards and improvements.

Senior Artist

Epic Games
Hunt Valley, MD
06.2012 - 02.2013
  • Created Models and Textures for unreleased Ipad game in Unreal Engine 3
  • Trained onsite at Epic in Unreal Engine 3 and Unreal Engine 4
  • Advised on the creation of new features for upcoming Unreal Engine 4 engine
  • Did final lighting for majority of in game environments
  • Assisted with gameplay feedback with early builds of "Fortnite"

Lead Tech/Effects Artist

Big Huge Games
Timonium, MD
01.2003 - 12.2009
  • Managed research and development of in house tools and practices for next generation technologies to be used in new game development
  • Created shaders and developed tools for use in a proprietary game engine
  • Developed textures and assets for in game special effects
  • Created and oversaw the development of customized in house art tools using max script
  • Conceptualized and created models and textures for game environments

Education

Bachelor of Arts - Imaging And Digital Art

University of Maryland Baltimore County
Baltimore, MD
05.2002

Skills

  • 3ds Max
  • Adobe Creative Suite
  • ZBrush
  • Substance Suite
  • Unity
  • Unreal Engine 3,4 and 5
  • Visual Development
  • Design Troubleshooting
  • High and Low Poly Modeling
  • Game Engine Pipelines
  • Real Time Shader development
  • Game art pipeline optimization
  • Design Background
  • Team Development

Game Credits

TimoniumTimonium
  • Rise of Nations: Thrones and Patriots 2004 (PC)
  • Rise of Nations: Rise of Legends 2006 (PC)
  • Age of Empires 3: The Asian Dynasties 2007 (PC)
  • Catan 2007 (XBox Live)
  • Kingdoms of Amalur: Reckoning 2012 (Playstation 3, Xbox 360, PC)
  • Kingdoms of Amalur: Reckoning Legend of Dead Kel, Teeth of Naros DLC 2012 (Playstation 3, Xbox 360, PC)
  • Infinity Blade Dungeons (IOS) unreleased
  • Offworld Trading Company 2016 (PC)
  • Old World 2020 (PC)

Timeline

Creative Director

Site B Entertainment
01.2023 - Current

Art/Tech Art Director

UX is Fine
10.2021 - 09.2022

Art Director

Legends of Learning
03.2020 - Current

Art Director/Principal Artist

Mohawk Games
01.2014 - 02.2020

Art Director

Bully Entertainment
05.2013 - 01.2014

Senior Artist

Epic Games
06.2012 - 02.2013

Lead Tech/Effects Artist

Big Huge Games
01.2003 - 12.2009

Bachelor of Arts - Imaging And Digital Art

University of Maryland Baltimore County
Joshua Hardy