C#

I Love video games that give the player's choices. It's my passion to create games as a living simulation which gives the player a set of challenges and offers tools to complete them.
I have over 10 years of self-taught experience working on FPS games and mechanics. I started Muttnik Games in 2021 in order to fulfill my desire and dreams of publishing and releasing highly systemic and engaging games.
My strongsuit is in developing a framework in which a game's logic can be built upon. Writing highly extendable code and components that serve as building blocks for my game's levels, characters as well as Editor tools to help developers like myself speed up the process.
I love implementing new and novel systems and mechanics into my own game framework built upon Unity. Things like Full-body IK rigs for first person viewmodels, Inventory grid systems as well as Netcode.
A Short Demo Reel: https://www.youtube.com/watch?v=u6MtBKNWQho
Solo Developer at Muttnik Games [https://muttnik.dev/]
C#
-I am a big fan and advocate of baked lighting I Spend countless hours preparing UV's, light layouts and color grading for my baked scenes Lightmapping and Vertex Lighting are truly breathtaking
-I love hard surface modelling and while I am still learning it's one of my passions
-I am an absolute sucker for cassette futurism and the 1982 film The Thing,
-I love retro games as well as Survival horror / Stealth games
-I am working on my own game on and off called Endothermic
https://storesteampoweredcom/app/1537330/Endothermic/