Summary
Overview
Work History
Education
Skills
Websites
Software
Interests
Timeline
Generic

Julian Jacobson

Bloomington,IN

Summary

I Love video games that give the player's choices. It's my passion to create games as a living simulation which gives the player a set of challenges and offers tools to complete them.


I have over 10 years of self-taught experience working on FPS games and mechanics. I started Muttnik Games in 2021 in order to fulfill my desire and dreams of publishing and releasing highly systemic and engaging games.


My strongsuit is in developing a framework in which a game's logic can be built upon. Writing highly extendable code and components that serve as building blocks for my game's levels, characters as well as Editor tools to help developers like myself speed up the process.


I love implementing new and novel systems and mechanics into my own game framework built upon Unity. Things like Full-body IK rigs for first person viewmodels, Inventory grid systems as well as Netcode.


A Short Demo Reel: https://www.youtube.com/watch?v=u6MtBKNWQho


Overview

5
5
years of professional experience

Work History

Lead Developer

Muttnik Games
02.2021 - Current

Solo Developer at Muttnik Games [https://muttnik.dev/]

Education

High School Diploma -

Crescenta Valley High School
La Crescenta, CA

Associate of Science -

Ivy Tech Community College
Bloomington, IN

Skills

  • -10 Years of Experience with Unity Engine
  • -Experienced in C# writing game frameworks, Netcode, Inventory Systems as well as Full Body IK Systems to name a few
  • -Blender and Substance Painter hard surface modelling, UV Unwrap rigging Though this is not my strong suit I am fully willing and able to contribute if needed Game art is also my passion and I am always willing to learn!
  • -coding Player Controllers and Gameplay systems for PC and XR Platforms
  • -Creating NPC Behavior and systems from scratch using Behavior Trees, FSM, HFSM as well as Utility Agents (inputs that help agent derive a decision)
  • -Weapon systems with JUICEY feel to them (camera shakes, reverb and snappy animations)
  • -setting up Viewmodel Rigs in engine exported from Blender or Maya (or creating ones in engine using IK)
  • -Inventory Grid Systems like EscapeFromTarkov, Gloomwood etc
  • -Setting up frameworks for world logic, interactions, triggers as well as bespoke behaviors in a clean and extendable way
  • I take a "brush" approach to this similar to how Source Engine does it

Software

C#

Interests

-I am a big fan and advocate of baked lighting I Spend countless hours preparing UV's, light layouts and color grading for my baked scenes Lightmapping and Vertex Lighting are truly breathtaking


-I love hard surface modelling and while I am still learning it's one of my passions


-I am an absolute sucker for cassette futurism and the 1982 film The Thing,


-I love retro games as well as Survival horror / Stealth games


-I am working on my own game on and off called Endothermic

https://storesteampoweredcom/app/1537330/Endothermic/



Timeline

Lead Developer

Muttnik Games
02.2021 - Current

High School Diploma -

Crescenta Valley High School

Associate of Science -

Ivy Tech Community College
Julian Jacobson