Intern
China Simulation Sciences Co., Ltd.
Shanghai, China
05.2025 - 07.2025
- Learned and applied Unreal Engine full-process development workflows to independently build 3D scenes and complete terrain editing.
- Optimized airport scene assets using PBR workflows, improving scene quality and supporting project delivery.
- Managed LOD classification for airport complex models to enhance scene performance and runtime efficiency.
- Refined visual presentation of airport signage and buildings to meet D-level integration and testing requirements.
- Produced night lighting effects for building complexes within a PBR pipeline, balancing visual quality with performance targets.
- Completed collaborative and ad hoc tasks on time with strong attention to quality, responsibility, and teamwork.
- Communicated effectively with team members to support smooth coordination and a positive working environment.
