Summary
Overview
Work History
Education
Skills
Qualifications
Achievements
Timeline
Generic

JUSTIN FOOTE

www.justinfoote.com

Summary

Visual Effects Artist with 21 years of experience in developing captivating and efficient visual effects for video games across multiple platforms. Expertise in collaborating with programmers and technical teams to optimize workflows and enhance production pipelines. Proven track record of partnering with art directors, designers, and animators to deliver engaging player experiences that elevate gameplay. Committed to driving innovation in visual storytelling within the gaming industry.

Overview

21
21
years of professional experience

Work History

Lead VFX Artist

BigTime Games
06.2023 - Current
  • Task Management for team
  • Shader Creation for PC, XBox One, PS5
  • Creating Visual Effects for PC, XBox One, PS5
  • Houdini Tool Development for VFX Pipeline

Sr. Technical VFX Artist

Dimensional Ink aka Daybreak Games
Austin, TX
02.2020 - 03.2023
  • Unreleased Project - Marvel MMO
  • D.C Universe Online - D.C Comics MMO
  • Shader Creation for PC, XBox One, PS4
  • Creating Visual Effects for PC, XBox One, PS4
  • Houdini Tool Development for VFX Pipeline

VP of AR/VR Technologies

State Street Financial
Austin, TX
02.2018 - 01.2020
  • AR/VR Cloud Monitoring Tool for Oculus/HTC Vive
  • VR Mutal Fund Constructor for Oculus/HTC Vive
  • AR Mapping Systems for Mobile, Tablet, & Microsoft HoloLens

Sr. VFX Artist / Technical Artist

Bungie Inc.
Redmond, WA
03.2017 - 01.2018
  • Destiny 2 : Curse of Osiris
  • Shader Creation for PC, XBox One, PS4
  • Creating Visual Effects for PC, XBox One, PS4
  • Houdini Tool Development for VFX Pipeline

Sr. VFX Artist / Technical Artist

Microsoft HXT
Redmond, WA
06.2016 - 02.2017
  • Company Overview: HoloLens Experience Team
  • Various HoloLens Projects
  • Shader Creation for Microsoft HoloLens
  • Creating Visual Effects for Microsoft HoloLens
  • Creating Motion Graphics for Microsoft HoloLens
  • Peripheral Fabrication for Microsoft HoloLens
  • HoloLens Experience Team

Sr. VFX Artist

Bioware E.A
Austin, TX
01.2009 - 04.2016
  • Mass Effect Andromeda for PC, XBox One, PS4
  • Dragon Age Inquisition for PC, XBox One, PS4
  • Dragon Age Inquisition : The Decent DLC for PC, XBox One, PS4
  • Unreleased Project - Shadow Realms for PC, XBox One, PS4
  • Star Wars The Old Republic for PC
  • Star Wars The Old Republic : Galactic Starfighter for PC

Time Minor Productions

Freelance
Seattle, WA
11.2008 - 12.2008
  • Lint effects for washer and dryer promo

VFX Artist

Amaze Entertainment
Kirkland, WA
03.2004 - 03.2008
  • Call of Duty : Roads to Victory for PSP
  • Shrek the 3rd for XBox 360, Wii, PSP
  • Where The Wild Things Are for XBox 360, PS3, Wii
  • Creating Environments for PSP
  • Creating Visual Effects for PSP

Education

Bachelor's Degree - Animation Art Design

Art Institution of Seattle
Seattle, WA
01.2004

Computer Science -

University of Puget Sound
Tacoma, WA
01.2001

High school or equivalent -

Melba High School
Melba, ID
01.2000

Skills

Autodesk Maya

  • Dynamics
  • Physics
  • Modeling
  • Texturing
  • Rigging
  • Animation

3D Studio Max

  • Modeling
  • Texturing
  • Animation
  • Particle Flow

Houdini

  • Pyro Simulation
  • Rigid Body Destruction
  • Procedural Modeling
  • HDA Tool Creation

Substance Designer

Adobe Photoshop

Adobe After Effects

Unreal 4 & 5 Engine

  • Cascade
  • Niagara
  • Material Shader System
  • Blueprints

Unity Engine

  • Particle System
  • Shader Graph/Shader Forge

Bungie Proprietary Engine (Tiger Engine)

  • Particle System
  • Node Based Shader System

Frostbite Engine

  • HeroBlade
  • Proprietary Particle System

Programming/Scripting Languages

  • C#
  • C
  • HLSL
  • Python

Qualifications

- Bachelor's Degree in Animation Art and Design.
- 21 years of professional video game experience as a Visual Effects Artist.
- 8 shipped titles 6 shipped DLCs
- 2014 IGN Game of the Year

Achievements

  • Student Body President for Melba High School.
  • Graduated with honors.
  • Involved in athletics from an early age. Learned the value of working as a team. Privileged with being selected as a Captain of both Football and Baseball teams.
  • Involved in farm and ranch life until 18 years old. Raised Black Angus cattle and in 1995 I raised and owned the National Grand Champion Heifer.

Timeline

Lead VFX Artist

BigTime Games
06.2023 - Current

Sr. Technical VFX Artist

Dimensional Ink aka Daybreak Games
02.2020 - 03.2023

VP of AR/VR Technologies

State Street Financial
02.2018 - 01.2020

Sr. VFX Artist / Technical Artist

Bungie Inc.
03.2017 - 01.2018

Sr. VFX Artist / Technical Artist

Microsoft HXT
06.2016 - 02.2017

Sr. VFX Artist

Bioware E.A
01.2009 - 04.2016

Time Minor Productions

Freelance
11.2008 - 12.2008

VFX Artist

Amaze Entertainment
03.2004 - 03.2008

Bachelor's Degree - Animation Art Design

Art Institution of Seattle

Computer Science -

University of Puget Sound

High school or equivalent -

Melba High School
JUSTIN FOOTE