Overview
Work History
Education
Skills
Game Engines
languages
Production tools
Soft Skills
Timeline
Generic

Justin Mejia

Abilene,TX

Overview

7
7
years of professional experience

Work History

Alternate Team Lead | Technical Game Designer

Full Sail

Dead Pixel Studios | Project Dreamer| October 2023 -January 2024

  • Helped create a 3rd person action adventure game
  • Created the Forest level in the final product
  • Set the attack animations for the player character
  • Created a Simon Says puzzle blueprint
  • Created the spike traps
  • Created the swinging blade traps
  • Promoted a positive work environment by fostering teamwork, open communication, and employee recognition initiatives.

Gameplay / Level Designer | Ninja Escape

Full Sail

Ninja Escape | August 2023

  • Created an AI system using Blueprint that made use of both audio and visual detection
  • Implemented a collectible and objective system with Blueprint, and exposed events for designers to implement custom functionality for each collectible.
  • Created a grapple hook system to zip around the level
  • Enhanced player immersion by designing intricate and interactive game environments.

Gameplay Programmer

Full Sail

Project Sneaky | May 2023

  • Created a state machine for the enemy AI that patrols, detects, and chases the player
  • Enhanced player satisfaction by implementing responsive controls and smooth character animations.
  • Integrated immersive audio-visual elements with gameplay mechanics for a cohesive gaming experience.

Gameplay Programmer

Myself

2D Fighting Game | December 2023

  • Created 2d sprite animations for 4 different characters
  • Set up an attack/block system
  • Created 2 sprite tile level maps for the player to choose from
  • Created character select screen

Level Designer

Full Sail

Adventure Game | December 2022

  • Enhanced player immersion by designing intricate and interactive game environments.
  • Developed engaging storylines through the integration of environmental storytelling elements within level designs.
  • Increased player enjoyment by creating intuitive navigation systems and clear visual cues for seamless exploration.

Security Forces Journeyman

US Air Force
Vandenberg AFB, CA
02.2015 - 09.2021
  • Collaborated with interdisciplinary teams to develop comprehensive security plans for high-risk events and VIP visits.
  • Reduced potential threats by identifying vulnerabilities and implementing corrective actions to secure facilities.
  • Enhanced security measures by conducting thorough patrols, monitoring surveillance equipment, and enforcing access control.
  • Supported law enforcement efforts by coordinating with local police departments on joint missions and information sharing.
  • Assisted in the training of new Security Forces members, ensuring they were well-prepared for their duties.

Education

Bachelor of Science: Game Design -

FULL SAIL UNIVERSITY
Winter Park, FL
01.2024

Skills

  • Technical design
  • Level design
  • System design
  • Combat design
  • Scripting and Programming
  • Audio Design
  • Quality Assurance Testing
  • Research and Analysis
  • Character Development

Game Engines

  • Unreal

languages

  • Blueprint

Production tools

  • Jira
  • Confluence
  • Perforce
  • Trello

Soft Skills

  • Time management
  • Leadership
  • Quality Assurance
  • Agile/Scrum
  • Critical thinking
  • Collaboration
  • Communication

Timeline

Security Forces Journeyman

US Air Force
02.2015 - 09.2021

Alternate Team Lead | Technical Game Designer

Full Sail

Gameplay / Level Designer | Ninja Escape

Full Sail

Gameplay Programmer

Full Sail

Gameplay Programmer

Myself

Level Designer

Full Sail

Bachelor of Science: Game Design -

FULL SAIL UNIVERSITY
Justin Mejia