Summary
Overview
Work History
Education
Skills
Projects
Websites
Timeline
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Justin Josh Robles Quiambao

Justin Josh Robles Quiambao

Saddle Brook,NJ

Summary

Results-driven professional with a disciplined mindset and a strong determination to succeed. Experienced in game design and team coordination at Games For Love. Proven ability to thrive in high-pressure environments while adapting quickly to challenges and leading teams to meet timelines.

Overview

6
6
years of professional experience

Work History

Infantryman (11B)

US Army National Guard
, USA
05.2024 - Current
  • Comfortable and experienced working in collaborative team environments
  • Willing to take on leadership roles and coordinate group efforts when needed
  • Disciplined and able to stay focused on both short-term tasks and long-term goals
  • Strong time-management skills with a commitment to meeting deadlines
  • Driven by a clear determination to succeed and deliver high-quality work
  • Experienced in navigating high-stress environments while staying composed and productive

Warehouse Worker

Amazon Fulfillment Center EWR8
Teterboro, USA
12.2020 - Current
  • Experience in working in multiple different jobs, whichever was required of me for the day.
  • Experienced in prolonged periods of lifting throughout shifts.
  • Developed a great understanding of large company culture.

Game Designer Internship

Games For Love
, Remote
11.2024 - 06.2025
  • Experience working in a fast-paced development environment
  • Coordinated in a team remotely
  • Experienced in formulating game systems, environments, art, etc.
  • Contributed art assets in most game projects
  • Experience in leading teams to ensure development timelines were on track
  • Experience in working on many different genres of games

Team Member

Wendy's
Teterboro, USA
05.2020 - 08.2023
  • Hands-on experience with collaborating with a team in a fast-paced and ever-changing environment.
  • Developed strong social skills through interacting with all types of people/customers in a fast food environment.

Education

Bachelor's Degree - Game Programming

Bloomfield College
Bloomfield, NJ
05.2025

Bachelor's Degree - Creative Arts & Technology

Bloomfield College
Bloomfield, NJ
05.2025

Associate of Applied Science - Applied Science: Game Development

Bergen Community College
Paramus, NJ
08.2023

Skills

  • Disciplined
  • Determined to succeed
  • Persistent
  • Strong mindset
  • Willing to learn and adapt
  • Unreal Engine 5
  • Unreal Tournament
  • Construct 3
  • Speed Trees
  • World Creator
  • Blender
  • Modo
  • Word
  • Excel
  • PowerPoint
  • Python
  • C
  • Linux
  • HTML

Projects

Capstone / Senior Project - Fallen Ronin

Bloomfield College – Bloomfield, NJ
Project Lead

Led a small team in developing Fallen Ronin, a side-scrolling samurai action game built in Construct 3. The core idea was to create a story-driven experience where narrative and player progression constantly fed into each other. I handled most of the programming for the project while also juggling art, sound, and general production tasks. I created both character and environmental assets—inside and outside the engine—and focused heavily on crafting an atmospheric, visually engaging world. Throughout the project, I pushed the team (and myself) to build the strongest version of the game we could.

https://justinq27.itch.io/fallen-ronin

Group Game Project II Final Project - Detective Gunn

Bloomfield College – Bloomfield, NJ
Project Lead

Served as project lead on Detective Gunn, a monster-themed detective game that grew out of a team brainstorming process. Once again using Construct 3, I took on the majority of the coding and contributed to creating character and environmental assets. Each week, we built new iterations, refining everything from mechanics to visual presentation. My main focus was shaping a style and atmosphere that felt distinct and engaging while keeping the team aligned toward a unified vision

https://justinq27.itch.io/detective-gun

Game Development 3D II Final Project

Bergen Community College – Paramus, NJ
Individual Project

For this solo project, I spent the full semester building a highly polished environment in Unreal Engine 5. I used Blender, SpeedTree, and World Creator to sculpt and detail a forest setting, paying close attention to subtle visual elements and environmental storytelling. The project evolved significantly over the term, and the final scene delivered the level of visual quality and mood I had aimed for.

Timeline

Game Designer Internship

Games For Love
11.2024 - 06.2025

Infantryman (11B)

US Army National Guard
05.2024 - Current

Warehouse Worker

Amazon Fulfillment Center EWR8
12.2020 - Current

Team Member

Wendy's
05.2020 - 08.2023

Bachelor's Degree - Game Programming

Bloomfield College

Bachelor's Degree - Creative Arts & Technology

Bloomfield College

Associate of Applied Science - Applied Science: Game Development

Bergen Community College
Justin Josh Robles Quiambao