

Results-driven professional with a disciplined mindset and a strong determination to succeed. Experienced in game design and team coordination at Games For Love. Proven ability to thrive in high-pressure environments while adapting quickly to challenges and leading teams to meet timelines.
Capstone / Senior Project - Fallen Ronin
Bloomfield College – Bloomfield, NJ
Project Lead
Led a small team in developing Fallen Ronin, a side-scrolling samurai action game built in Construct 3. The core idea was to create a story-driven experience where narrative and player progression constantly fed into each other. I handled most of the programming for the project while also juggling art, sound, and general production tasks. I created both character and environmental assets—inside and outside the engine—and focused heavily on crafting an atmospheric, visually engaging world. Throughout the project, I pushed the team (and myself) to build the strongest version of the game we could.
https://justinq27.itch.io/fallen-ronin
Group Game Project II Final Project - Detective Gunn
Bloomfield College – Bloomfield, NJ
Project Lead
Served as project lead on Detective Gunn, a monster-themed detective game that grew out of a team brainstorming process. Once again using Construct 3, I took on the majority of the coding and contributed to creating character and environmental assets. Each week, we built new iterations, refining everything from mechanics to visual presentation. My main focus was shaping a style and atmosphere that felt distinct and engaging while keeping the team aligned toward a unified vision
https://justinq27.itch.io/detective-gun
Game Development 3D II Final Project
Bergen Community College – Paramus, NJ
Individual Project
For this solo project, I spent the full semester building a highly polished environment in Unreal Engine 5. I used Blender, SpeedTree, and World Creator to sculpt and detail a forest setting, paying close attention to subtle visual elements and environmental storytelling. The project evolved significantly over the term, and the final scene delivered the level of visual quality and mood I had aimed for.