Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

Kadenz Khuc

Summary

Offering unique blend of creativity and analytical thinking, eager to learn and thrive in design environment. Brings solid grounding in visual design and user experience principles, coupled with rapid learning ability for design tools and methodologies. Ready to use and develop skills in design thinking and prototyping in the Level Design role.

Overview

2
2
years of professional experience

Work History

Level Design Lead

Project Bookcraft
01.2025 - Current
  • Performed QA checks to confirm all outputs aligned with client expectations and quality benchmarks.
  • Mentored junior designers, fostering a culture of creativity and continuous improvement within the team.
  • Took initiative to complete unassigned or unfinished tasks to ensure project continuity and team efficiency
  • Led design projects from concept through execution, ensuring alignment with client objectives.
  • Collaborated with cross-functional teams to enhance user experience and streamline design processes.

Game Designer

Endless Studios
01.2025 - 08.2025
  • Contributed to a small, focused team to achieve project goals within set timeframes
  • Designed engaging game mechanics to enhance player experience and retention.
  • Collaborated with artists and developers to create cohesive visual and gameplay elements.
  • Adept at wiring and utilizing rule blocks
  • Developed prototypes for new game concepts, utilizing feedback for iterative improvements.

Level Designer

Return of the Tomb Raider
08.2024 - 12.2024
  • Designed intricate level layouts enhancing player navigation and engagement.
  • Collaborated with artists, narrative designers, and programmers to ensure cohesive visual storytelling and gameplay mechanics.
  • Utilized industry-standard tools such as Unreal Engine for creating immersive environments and puzzle designs.
  • Conducted playtests to gather insights, iterating on levels based on player behavior and preferences.

Secret Level Designer

Joe ‘n Jo
01.2024 - 05.2024
  • Created detailed level layouts and implemented user feedback to enhance player experience.
  • Collaborated with cross-functional teams to align game mechanics with overall project vision.

Level Designer

Graybox
08.2023 - 12.2023
  • Implemented user feedback to refine level designs, improving overall playability and user experience.
  • Enhanced game cohesion by ensuring consistency between gameplay mechanics, themes, art style, and narrative across all levels in a project.
  • Promoted replayability by incorporating multiple paths, hidden areas, and optional objectives into level designs.
  • Designed levels that catered to various playstyles, ensuring a wide range of players could enjoy the game by offering different approaches to challenges.

Education

Bachelor of Science - Game Engineering

University of Silicon Valley
San Jose, CA
01.2025

Transfer Degree - Computer Engineering

De Anza Community College
Cupertino, CA
01.2022

Skills

  • Strategic thinking
  • Visual design
  • Design thinking
  • Agile methodology
  • Design leadership
  • Unreal Engine
  • Unity
  • Godot
  • C
  • C
  • C#
  • Level Design Toolkit

Timeline

Level Design Lead

Project Bookcraft
01.2025 - Current

Game Designer

Endless Studios
01.2025 - 08.2025

Level Designer

Return of the Tomb Raider
08.2024 - 12.2024

Secret Level Designer

Joe ‘n Jo
01.2024 - 05.2024

Level Designer

Graybox
08.2023 - 12.2023

Transfer Degree - Computer Engineering

De Anza Community College

Bachelor of Science - Game Engineering

University of Silicon Valley