Summary
Overview
Work History
Education
Skills
Websites
Timeline
Awards
Generic

Kaelen Cook

Los Angeles,CA

Summary

Personable and creative individual with strong understanding of character design and animation principles. Proficient in industry-standard software such as Maya and Blender, capable of creating engaging and lifelike characters, as well as UI Icons and graphic logos. Committed to delivering high-quality animations that bring characters to life, ease user experience, and enhance storytelling.

Overview

1
1
year of professional experience

Work History

3D Character Animator

Avatarlabs
09.2025 - 10.2025
  • Created 3D character models using Maya and Blender for animation projects.
  • Collaborated with developers to implement realistic mascots using Metahuman and Livelink in Unreal Engine.
  • Created realistic facial animations using blend shapes and morph targets, enhancing the emotional depth of characters.
  • Delivered high-quality 3D character animations within tight deadlines, ensuring timely project completion.

Capture Artist

Darkburn Creative
10.2024 - 08.2025
  • Assisted in capturing high-quality shots for major game titles such as Fortnite, Apex Legends, etc.
  • Collaborated with directors, editors, and producers to define which elements of shots needed to be altered.
  • Developed an eye for detail in finding minute clipping issues, or visual glitches, that would impair the final shot.
  • Utilized digital art tools to create in-depth pitches in Unreal Engine for clients.
  • Contributed to creative process through original ideas and inspiration.

3D Artist

Lightlink
08.2024 - 10.2024
  • Played a key role in winning bids for new projects by creating compelling pitch visuals using advanced 3D software tools.
  • Created high-quality 3D models and textures for various projects using industry-standard software.
  • Optimized rendering processes to improve efficiency and reduce production time without sacrificing quality.
  • Collaborated with cross-functional teams to ensure design consistency and project alignment.
  • Developed innovative visual effects that enhanced user experience in digital environments.

Education

Bachelor of Arts - Art & Game Design

University of California, Santa Cruz
Santa Cruz, California, CA
06-2024

Skills

  • Hand-drawn animation
  • Character creation
  • Experienced in Blender, Maya, Unity, Unreal
  • Familiarity setting up Blend Shapes, Blend Trees
  • Weight Painting, UV Editing, Texturing
  • Modeling
  • Rigging
  • Sculpting
  • SVG Icons/Animations
  • Scriptwriting
  • Lighting
  • Graphic design

Timeline

3D Character Animator

Avatarlabs
09.2025 - 10.2025

Capture Artist

Darkburn Creative
10.2024 - 08.2025

3D Artist

Lightlink
08.2024 - 10.2024

Bachelor of Arts - Art & Game Design

University of California, Santa Cruz

Awards

Young Playwright's Award in 2019: for a one act play that I wrote and published.