Summary
Overview
Work History
Education
Skills
Timeline
Generic

Kailey Gianni

3D Character Modeler/Animator/Designer
Redlands,California

Summary

Kailey Gianni has profound mastery as a 3D character modeler in Zbrush and Autodesk Maya, with experience in 3D animation and basic rigging as well. Taught hand-drawn animation, character design, and illustration through Laguna College of Art and Design, emphasizing her 3D skills. Has a strong desire to learn more and grow.

Works well with animation and production teams with her enthusiatic and optimistic attitude, and will always lend a helping hand to those in need. Forward-thinking mentality ready to jump in at any given moment.

Overview

2
2
years of professional experience

Work History

3D Character Animator

Thesis Film, "Get Em Ava!"
Laguna Beach, CA
08.2023 - Current
  • Designed realistic character body movements, facial expressions, and lip-sync animation.
  • Collaborated with professors to refine animation quality and optimize performance of the 3D characters animation.
  • Optimized existing rigs using corrective blend shapes and weight painting.
  • Produced high-quality cinematic scenes by creating key poses and dynamic action shots that met production deadlines.
  • Managed multiple projects at once while ensuring quality control standards were met.
  • Ensured accurate implementation of given feedback during each stage of the animation pipeline.
  • Used Autodesk Maya to create animated characters with wide range of emotions and movement.
  • Attended project meetings to discuss 3D modeling needs, deadlines and development timelines.
  • Built animations and models showing objects in motion.

3D Character Modeler

Thesis Film, "Get Em Ava!"
Laguna Beach, CA
01.2022 - Current
  • Developed 3D models of characters, props and environments for an animated film.
  • Constructed various facial expressions and poses for different types of characters.
  • Analyzed feedback from professors to refine existing character designs.
  • Integrated 2D concepts into 3D models using software such as Maya and Zbrush.
  • Optimized meshes to reduce polygon count while maintaining desired level of detail.
  • Implemented UV mapping techniques to enable texture painting onto 3D models.
  • Troubleshot any issues related to model geometry or rigging during production process.
  • Identified potential problems in the early stages of development to avoid costly fixes later on.
  • Drafted storyboards and other visuals to help convey the narrative of a project.

3D Character Rigging

Thesis Film, "Get Em Ava!"
Laguna Beach, CA
03.2022 - 11.2023
  • Rigged character models with skeleton systems to allow for posing and animation.
  • Troubleshot any issues related to model geometry or rigging during production process.
  • Maintained quality control over all completed work before delivery.

Character Designer

LCAD Student Group Short Film, "Duty Calls"
Laguna Beach, CA
09.2021 - 12.2021
  • Fostered productive, professional working relationships with fellow students in different roles of the film
  • Worked closely with director and other character design artists to create characters accurate to their written concepts.
  • Used pens and ink and computer software to create artwork.
  • Transformed artistic concepts into characters and other objects to reflect the artist's vision.

Character Animator

LCAD Student Group Film, "Duty Calls"
Laguna Beach, CA
09.2021 - 12.2021
  • Hand-Drawn all character animation for each character in designated scene
  • Collaborated with other animators to ensure that the animated sequences were consistent with the desired style of the production.
  • Identified potential improvements in workflow processes and communicated them effectively to team members.
  • Attended weekly meetings with supervisors and fellow animators to discuss progress on the project.
  • Ensured that all animation work was completed according to timelines set by producers or directors.
  • Developed creative solutions for challenging problems encountered during production process.

Education

Bachelor of Arts - Animation

Laguna College of Art And Design
Laguna Beach, CA
06.2024

Skills

  • 3D Modeling
  • 3D Rigging
  • 3D Animation
  • Experience in Zbrush, Autodesk Maya, Procreate, and Adobe Photoshop
  • Hand Drawn Animation
  • Character Creation
  • Story Development
  • Reliable & Trustworthy
  • People Skills
  • Problem Resolution

Timeline

3D Character Animator

Thesis Film, "Get Em Ava!"
08.2023 - Current

3D Character Rigging

Thesis Film, "Get Em Ava!"
03.2022 - 11.2023

3D Character Modeler

Thesis Film, "Get Em Ava!"
01.2022 - Current

Character Designer

LCAD Student Group Short Film, "Duty Calls"
09.2021 - 12.2021

Character Animator

LCAD Student Group Film, "Duty Calls"
09.2021 - 12.2021

Bachelor of Arts - Animation

Laguna College of Art And Design
Kailey Gianni3D Character Modeler/Animator/Designer