Character Artist with a passion for bringing imaginative concepts to life through digital sculpting and modeling. Proficient in industry-standard software such as ZBrush, Maya and Substance Painter, with a keen eye for detail and an understanding of human anatomy and motion. Proven ability to collaborate with cross-functional teams, and art directors, to deliver visually stunning and cohesive character designs for video games, and films. Dedicated to pushing artistic boundaries and contributing to the success of projects through a combination of technical expertise and creative vision.