Overview
Work History
Education
Skills
Timeline
Work Availability
Accomplishments
Quote
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Karl Schecht

3D Artist & Content Creator

Overview

10
10
years of professional experience
6
6
years of post-secondary education

Work History

Prop Artist

Orbifold Studios (Half-Life: 2 RTX, Volunteer)
05.2024 - Current

Recreating the original props from Half-Life 2 for the RTX remaster, maintaining stylistic cohesion to preserve the original artistic vision.

Environment Artist

Running With Scissors
07.2023 - Current

Developed high quality, well optimized assets and VFX for Postal 4: No Regerts


YouTuber

Self Employed Web
09.2021 - Current

Grew a YouTube channel to over 1 million subscribers and garnered over 300 million views worldwide through original, engaging content.

Senior Environment Artist

Free Range Games
10.2020 - 02.2022

Developed high quality hard surface environment props for Striking Distance Studios AAA IP, The Callisto Protocol.


Environment Artist

Simutronics Corp.
06.2020 - 10.2020

Developed environment props, VFX and shaders in Unity for Galahad 3093, a multiplayer mech shooter.


Technical Director

Groove Science Studios
09.2019 - 06.2020

Optimization of art assets, shaders and VFX for Soundscape VR. Implented a complex master material system for material instancing within Unreal 4.


Technical Artist

Talespin, LLC
09.2017 - 01.2018

Focus on art pipeline optimizations, shader development, modeling, texturing, lighting and VFX. Worked with early neural network development as well.

3D Generalist

Reel FX
08.2015 - 10.2015

Environment Artist for Hunger Games VR Experience, responsible for modeling, texturing, lighting & optimization.

Education

University of Texas At Dallas, Master of Fine Arts, Arts And Technology
08.2014 - 05.2017

Iowa State University, Bachelor's of Fine Arts, Integrated Studio Arts
08.2011 - 05.2014

Skills

3D Modeling / Texturing / Photogrammetry

Timeline

Prop Artist

Orbifold Studios (Half-Life: 2 RTX, Volunteer)
05.2024 - Current

Environment Artist

Running With Scissors
07.2023 - Current

YouTuber

Self Employed Web
09.2021 - Current

Senior Environment Artist

Free Range Games
10.2020 - 02.2022

Environment Artist

Simutronics Corp.
06.2020 - 10.2020

Technical Director

Groove Science Studios
09.2019 - 06.2020

Technical Artist

Talespin, LLC
09.2017 - 01.2018

3D Generalist

Reel FX
08.2015 - 10.2015

University of Texas At Dallas, Master of Fine Arts, Arts And Technology
08.2014 - 05.2017

Iowa State University, Bachelor's of Fine Arts, Integrated Studio Arts
08.2011 - 05.2014

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Accomplishments

  • Worked on major AAA and indie titles, including The Callisto Protocol, Postal 4: No Regerts, and Hotdgos, Horshoes & Hand Grenades.
  • Actively involved as a developer for the highly-anticipated fan-made Half-Life 2: RTX project, focusing on advanced rendering techniques and shader development.
  • Creator of the popular "Kommander Karl" YouTube channel, reaching 1 million+ subscribers and garnering over 300 million total views through unique, humorous, and technically insightful content.
  • Successfully produced viral "object reload" animations, inspiring countless recreations and establishing a niche art form widely recognized across gaming communities.
  • Experience collaborating on cutting-edge simulation and training projects for industries outside gaming, including medical, military, insurance, and real estate applications.

Quote

"I have no special talents. I am only passionately curious."
Albert Einstein
Karl Schecht3D Artist & Content Creator