Recreating the original props from Half-Life 2 for the RTX remaster, maintaining stylistic cohesion to preserve the original artistic vision.
Developed high quality, well optimized assets and VFX for Postal 4: No Regerts
Grew a YouTube channel to over 1 million subscribers and garnered over 300 million views worldwide through original, engaging content.
Developed high quality hard surface environment props for Striking Distance Studios AAA IP, The Callisto Protocol.
Developed environment props, VFX and shaders in Unity for Galahad 3093, a multiplayer mech shooter.
Optimization of art assets, shaders and VFX for Soundscape VR. Implented a complex master material system for material instancing within Unreal 4.
Focus on art pipeline optimizations, shader development, modeling, texturing, lighting and VFX. Worked with early neural network development as well.
Environment Artist for Hunger Games VR Experience, responsible for modeling, texturing, lighting & optimization.
3D Modeling / Texturing / Photogrammetry