Dynamic Software Engineering Manager with a proven track record at Riot Games, excelling in technical leadership and team building. Expert in full-stack development and cloud computing, I drive strategic project management and foster talent growth, ensuring high-quality deliverables that enhance operational efficiency and meet stakeholder expectations.
Overview
19
19
years of professional experience
Work History
Manager Software Engineering
Riot Games
Los Angeles, CA
11.2021 - Current
Manage a cross-discipline team of 8 to 12 engineers responsible for the development and maintenance of critical game loop features, backend services, and other infrastructure powering League and TFT.
Manage technical complexities in the space, accountable for defining the technical roadmap, and managing tech debt in the space. Drive cross-organizational architecture alignment, etc.
Manage live operations of these game features/services while managing a 24/7 on-call rotation, upholding SLAs, driving cross-org reviews, and RCAs.
Partner with Product and Delivery Leads for the design of product roadmaps and execution plans.
Build and scale teams based on product and business needs, mentor and grow engineers through their careers, and manage performance.
Independently drive various strategic initiatives and efficiencies.
Software Development Manager
City of Hope
Duarte, CA
03.2016 - 11.2021
Managed the research software engineering group as both engineering manager and product owner for the teams.
Worked with stakeholders and researchers to come up with a product roadmap and implementation milestones, and worked with project managers through execution milestones.
Built enterprise and system architectures and designs, and worked with tech leads for detailed design and implementations. Also, established coding standards and development workflows.
Built and managed a cross-discipline team of engineers and analysts. Managed external vendors and partners, too.
Built data analysis workflows and notebooks, which included machine learning and neural network models.
Team Lead
Sothern California Edison (Client) | Brillio
Los Angeles, CA
04.2011 - 03.2016
Led a cross-discipline team to upgrade legacy applications to modern tech, product, and usability standards.
Worked with end users and business users in identifying their use cases and usability patterns. Worked through the solution to address specific use cases and presented it back to users and stakeholders for sign-off.
Designed and architected an enterprise-scale solution to address those user needs while also keeping the operations simple and cost-efficient.
Led the operations team that ensured the application was available and functioning according to expectations.
Managed teams across geographical locations and time zones.
Software Engineer
Brillio
Bangalore, India
07.2006 - 04.2011
Designed and developed various .NET enterprise solutions for customer needs.
Built scalable, high-traffic products used by millions of users on the internet.
Full-stack developer, skilled across platforms and technologies.
In-depth experience in building high-scale databases using various platforms.
Developed automation tests, SSRS and Crystal reports, and bash and Perl scripts.
Education
Bachelor of Engineering - Computer Science
MS Ramaiah Institute of Technology
Bangalore
04.2006
Skills
Full-stack development
Cloud computing
Data analysis
Technical leadership
Team building
Software architecture
Operational reporting
Coaching and mentoring
Project management
Stakeholder management
Strategic planning
Timeline
Manager Software Engineering
Riot Games
11.2021 - Current
Software Development Manager
City of Hope
03.2016 - 11.2021
Team Lead
Sothern California Edison (Client) | Brillio
04.2011 - 03.2016
Software Engineer
Brillio
07.2006 - 04.2011
Bachelor of Engineering - Computer Science
MS Ramaiah Institute of Technology
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