Summary
Overview
Work History
Skills
Accomplishments
Supported Titles
Timeline
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Kay Gilmore

Round Rock

Summary

Dynamic Executive Producer with a proven track record. Excelling in team leadership and project management. Spearheaded successful game launches while enhancing cross-functional collaboration and risk assessment strategies. Expert in Agile methodology and budget management, consistently delivering high-quality results and driving team productivity to achieve ambitious goals.

Overview

16
16
years of professional experience

Work History

Development Director

Tango Me
Austin
07.2015 - Current
  • First Producer hired at the Austin Studio
  • Promoted to Development Director within one year
  • Manage art, tech and design schedules and sprint deliverables
  • Increased productivity by 50% across all teams, by setting goals, and giving specific delivery dates
  • Worked to create a highly iterative process, while maintaining high quality deliverables and work/life balance for team members
  • Worked closely with Studio Director on studio wide decisions
  • Manage QA and Customer support along with my production duties
  • Key contributor with localization effort

Executive Producer - CCG Division

Monumental
Ausitn
01.2023 - 03.2025
  • Responsible for rebuilding the team, setting reasonable goals for the team, and production processes.
  • Reported directly to Executive Leadership on the status of milestones and sprint deliverables for both Little Alchemist and Nickelodeon: Card Clash.
  • Worked closely with the product team for game improvements and delivery dates for those improvements.
  • Set the team up with a more stringent cadence for releases to iOS and Android.
  • Oversaw Live Ops on releases.
  • Worked closely with key stakeholders on status, communicated potential risks with mitigation strategies.

Executive Producer for Crowfall

Monumental
Austin
06.2022 - 05.2023
  • I took over responsibility for the General Manager position after they exited the company.
  • Managed the game team, Senior Directors, and Production.
  • Reported team progress directly to the Executive Leadership.
  • Responsible for executing on company goals.

Senior Director of Production

Monumental
Austin
03.2022 - 06.2022
  • Responsible for team deliverables, budget, and roadmaps.
  • Executed on the Roadmap Deliverable.
  • I worked with my senior directors for milestone and sprint planning.
  • Built a very efficient team that delivered on set goals.

Senior Producer

Bethesda Game Studios
Austin
01.2018 - 03.2022
  • After Battlecry Studios was acquired by Bethesda Game Studios, my position transitioned into managing our backend teams.
  • Responsible for managing the server, platform, and DevOps team.
  • The team had a tight timeline for releasing Fallout 76 worldwide, responsible for building a roadmap that could ensure all of our live services were ready for the worldwide launch.
  • Managed day-to-day stand-ups and team management.
  • Added key engineers to the team to ensure we could meet our deadlines.
  • Reported status to stakeholders weekly.

Senior Producer

Battlecry Studios
Austin
01.2017 - 03.2018
  • Senior producer for design and engineering teams. With a focus on the quest team.
  • Managed day-to-day progress
  • Initiated more collaboration between cross-studio team members, which increased team morale and productivity.
  • Ran daily stand-ups, schedules, and roadmaps.
  • Reported production schedule to key stakeholders.

Senior Producer

Enspire
Austin
09.2013 - 06.2015
  • Responsible for managing multiple eLearning software projects from concept to completion, responsible for managing client relations, project schedule and key personnel
  • Produced the following projects:
  • Austin2040 Water game for MuseWork and LCRA
  • PRI - an eLearning for a course for New York doctors, teaching them motivational interviewing and communication to help reduce mal-practice suits
  • LIVESTRONG - developed an eLearning course to help healthcare providers learn how to communicate with cancer patients about fertility and treatment plans
  • This course used our first 'conversation simulation' developed in house
  • Produced multimedia projects for AMD, Sherry Matthews and SXSW
  • Key contributor for Enspire's eLearning game development

Director of Development

Vigil Games
Austin
01.2009 - 01.2013

Director of Development – Millennium Online

Responsible for developing a full schedule and budget for un-released MMO. Budget management, hiring, scope control and project management practices.

• Responsible for managing budget for MMO.

• Managed and developed various schedule’s. These schedules were based on different scope proposals for the MMO. • Implemented project management practices for development team.

• Transitioned team from tradition Waterfall project management to SCRUM/Agile.

• Built project management team, which consisted of four senior project managers and three associated level project managers. • Managed and rebuilt design team after the departure of our design manager.

Director of Development - Crawler

Vigil Games
Austin
01.2009 - 01.2013
  • DD on unreleased title, managed design, at and assisted with programming staff
  • Set sprint schedules and deliverables with Executive Producer
  • Managed and mentored employees in various disciplines, as well as different skill levels
  • This spanned between senior level staff, to associate level staff

Director of Development/Director of QA - Darksiders II

Vigil Games
Austin
01.2009 - 01.2013
  • Responsible for rebuilding QA team to meet aggressive development release schedule
  • Assisted Executive Producer in the final phases of Darksiders II, managing team through final implementation, QA cycle and product submission
  • Took over QA team in the final six months of development through software submission
  • Facilitated all communication between Vigil and THQ publishing team
  • Worked directly with the development team to manage bug counts, verifications and final implementation

Producer - Darksiders I

Vigil Games
Austin
01.2009 - 01.2013
  • Responsible for working with Executive Producer and General Manager to manage scope, quality and development schedule
  • Brought on as producer for Darksiders I to manage development team in their final implementation phase through final release
  • Introduced key strategies to manage scope
  • Key partner in final release of Darksiders I ensuring that the product met is final release schedule

Skills

  • Jira
  • TestTrakPro
  • Microsoft Office Suite
  • Google Workspace
  • SAP
  • Project management
  • Budget management
  • Team leadership
  • Stakeholder communication
  • Game development
  • Schedule planning
  • Risk assessment
  • Quality assurance
  • Localization
  • Live operations
  • Cross-functional collaboration
  • Process improvement
  • Task delegation
  • Agile methodology

Accomplishments

  • Released Nickelodeon: Card Clash
  • Successfully launched Fallout 76, and ongoing live updates
  • Reorganized the development process, to streamline and organize priorities for Tango development team.
  • Key contributor with Studio Director, Game Director and Tech Director, evaluating game progress through soft launch, which led to key design changes for Tango mobile game.
  • Key partner in final stages for both Darksiders I and II. Bringing both projects back in line with schedule, by managing expectations, scope control and key hiring.
  • Built, organized and executed on key concepts for MMO, resulting in project green light.
  • Transitioned development team from traditional waterfall development to SCRUM focused.
  • Reorganized the process of localization resulting in World Wide ship of all localized code base within 10 days of domestic release.
  • Re-engineered testing and customer service into a closed loop process to minimize expenses and simultaneously improve code quality.
  • In a ten year period built and managed Origin's largest department, this included Customer Service, Testing/Quality Assurance, Hardware Lab, Localization and World Wide operations liaison.

Supported Titles

  • Nickelodeon: Card Clash
  • Little Alchemist
  • Fallout 76
  • Tower Conquest
  • Road Riot
  • Darksiders I
  • Darksiders II

Timeline

Executive Producer - CCG Division

Monumental
01.2023 - 03.2025

Executive Producer for Crowfall

Monumental
06.2022 - 05.2023

Senior Director of Production

Monumental
03.2022 - 06.2022

Senior Producer

Bethesda Game Studios
01.2018 - 03.2022

Senior Producer

Battlecry Studios
01.2017 - 03.2018

Development Director

Tango Me
07.2015 - Current

Senior Producer

Enspire
09.2013 - 06.2015

Director of Development

Vigil Games
01.2009 - 01.2013

Director of Development - Crawler

Vigil Games
01.2009 - 01.2013

Director of Development/Director of QA - Darksiders II

Vigil Games
01.2009 - 01.2013

Producer - Darksiders I

Vigil Games
01.2009 - 01.2013
Kay Gilmore