Creative Systems Designer with a keen eye for balance and efficiency. Experienced with tackling difficult problems and finding creative solutions.
Overview
3
3
years of professional experience
Work History
Combat Design Intern
Diamond
07.2023 - 11.2023
Designed 3 character and enemy archetypes, working with art and animations department for a smooth player experience.
Created the games base data set for character stats including damage, health, speed, and ability bar.
Balanced character and enemy stats to create fair and challenging combat.
Established and maintained the games GDD with my team and producers.
Systems Designer
Skyblivion
07.2022 - 12.2024
Created and implemented 15 spells for use including animations and improved player feedback.
Worked on the spreadsheets that contained the game's equipment and spells values for balancing.
Created the games baseline values for swords and breastplates.
Game Design Instructor
iD Tech
05.2022 - 11.2022
Taught the fundamentals of game design to over 40 students, including coding, production, and GDD creation and management.
Facilitated the creation of 10 different projects from Unreal Engine.
Educated non-technical students on programming fundamentals including Python and C++ coding languages.
IT Support Specialist
Brigid Collins Family Support Center
01.2024 - Current
Oversaw on-site servers, including four axon servers managing over 1000 forensic interviews.
Administered the company’s Active Directory, handling the company profiles of over 70 employees.
Led the charge with a large-scale mobile phone move, including setting up contracts with new providers, saving the company $20,000 a year on mobile costs.
Education
Bachelor of Science - Game Design
Full Sail University
06-2023
Skills
Game Design
Software Engineering
Systems Design
C Programming
Game Balancing
Combat Design
Spreadsheet Management
Accomplishments
National Society of Collegiate Scholars: 2022, 2023
Script Pipeline National Screenwriting Competition: Quarterfinalist; 2018