Proficient Software Development Intern skilled in applying object oriented programming expertise to aid in project contribution and team goal achievement. Proactive and enthusiastic with an excellent work ethic and drive for knowledge.
Overview
4
4
years of professional experience
Work History
Software Development Projects
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09.2021 - Current
Used Java and IntelliJ to recreate Chess with graphical user interface, save and rewind points, and checkmate validation
Used C++ and OpenGL to recreate Minecraft with procedural terrain generation and player-environment interaction
Used C++ and OpenGL to design a 3D modeling software in the image of Maya
Used C# in Visual Studio to implement Forward and Inverse Kinematics and create character animations with them
Used OpenGL to develop a raytracing engine that renders environments given lighting and object data
Used C to create an assembler and an LC4 simulator to assemble .asm files to .obj files and execute .obj files.
Game Development Projects
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03.2020 - Current
Created a VR Shooting Gallery using Blender, Unity, and OpenXR
Directed and programmed Mushroom Mania, a 2D boss fighting platformer in the fashion of Hollow Knight
Created Abyss, a 2D metroidvania with a procedurally generated open world
Led a team of 5 people in creating a modern rendition of the 1980s arcade game Defenders and an original 3D racing game, Rover Run, using C# and Unity platform
Created (1) Cyberblock, a 2D platformer with Unity prefab graphics (2) Forest, 2D game with 2D animation, and (3) Pitfall, a 3D mario-party like game with 3D animation, using C# and Unity platform
President, UPenn Game Research and Development Club (UPGRADE)
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09.2021 - Current
Organized and competed in the Fall 2022 UPenn Game Hackathon
Organized speaker events, travel events, competitions, and social events for the club
Oversaw the development of UPGRADE’s Minigame Collection, introducing new members to the Unity game engine and teaching them how to make their own minigames
Led the writing team for the open-world RPG Bionic Traveler that was developed from 2021-2022, in charge of plot, character development, world building, questline progression, and game design choices
Hold office hours for answering students' questions and help debugging their computer graphics projects in C
Research Assistant, UPENN CIS Math Augmentation Project
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06.2023 - 08.2023
Worked as a research assistant on a formula formatting language (FFL) that made creating complicated math equations easier to markup and increased accessibility to readable formulas
Modified LaTeX using HTML, CSS, and Javascript to pattern match user-defined classes with text to colorize, format, and add labels to math equations with live feedback
Education
Graduate - BSE in Computer Science with specialization in Computer Graphics