Game Designer with 7 years of experience in various fields including level design, combat design, creating UI mockups, character and weapon balancing, and managing live events scheduling for WWE, NBA, and Mortal Kombat games.
Overview
7
7
years of professional experience
Work History
Gameplay Designer
NetherRealm
07.2023 - Current
Designed and implemented over 100 combat encounters across multiple difficulty levels.
Created and executed gameplay tests to ensure balanced experiences.
Implemented character combat abilities using Unreal engine visual scripter.
Set up characters' animation and abilities.
Mentored newly hired and junior developers in office and departmental policies and procedures
Video Game Designer
Nifty Games
08.2021 - 08.2022
Communicated with art, production, and programming teams to design and implement new game features.
Established documents outlining design concept, art, deliverable specifications, game flow charts, and overall content to help keep projects moving and teams working together cohesively.
Use player data to inform design direction and player progression and increase 7-day retention.
Use debugging techniques to identify issues with computer code and resolve errors.
Used debugging techniques to identify issues with computer code and resolve errors
Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences
Game Designer
Reliance Games
12.2017 - 07.2021
In charge of scheduling and creation of Live events based on KPIs established by using analytics.
Designed and wrote narrative-driven PVE content
Established documents outlining concept art, deliverable specifications, game flow charts, and overall content to help keep projects moving and teams working together cohesively.
Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
Created environment grey boxes for testing and art implementation
Created over 30 Missions using in-engine tools and event scripting to create exciting and challenging gameplay experiences
Communicated with art, production, and programming teams to design innovative game elements and optimize quality for better player experiences.
Prioritized tasks and carefully managed time to consistently meet delivery dates.