Summary
Overview
Work History
Education
Skills
Websites
Games Worked On
Timeline
Generic

Kevin Mester

Chicago,IL

Summary

Game Designer with 7 years of experience in various fields including level design, combat design, creating UI mockups, character and weapon balancing, and managing live events scheduling for WWE, NBA, and Mortal Kombat games.

Overview

7
7
years of professional experience

Work History

Gameplay Designer

NetherRealm
07.2023 - Current
  • Designed and implemented over 100 combat encounters across multiple difficulty levels.
  • Created and executed gameplay tests to ensure balanced experiences.
  • Implemented character combat abilities using Unreal engine visual scripter.
  • Set up characters' animation and abilities.
  • Mentored newly hired and junior developers in office and departmental policies and procedures

Video Game Designer

Nifty Games
08.2021 - 08.2022
  • Communicated with art, production, and programming teams to design and implement new game features.
  • Established documents outlining design concept, art, deliverable specifications, game flow charts, and overall content to help keep projects moving and teams working together cohesively.
  • Use player data to inform design direction and player progression and increase 7-day retention.
  • Use debugging techniques to identify issues with computer code and resolve errors.
  • Used debugging techniques to identify issues with computer code and resolve errors
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences

Game Designer

Reliance Games
12.2017 - 07.2021
  • In charge of scheduling and creation of Live events based on KPIs established by using analytics.
  • Designed and wrote narrative-driven PVE content
  • Established documents outlining concept art, deliverable specifications, game flow charts, and overall content to help keep projects moving and teams working together cohesively.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Created environment grey boxes for testing and art implementation
  • Created over 30 Missions using in-engine tools and event scripting to create exciting and challenging gameplay experiences
  • Communicated with art, production, and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.

Education

Bachelor of Science - Game Development

DePaul University
Chicago, IL
06.2017

Skills

  • Unreal Engine Experience
  • Unity Engine Experience
  • Visual Scripting
  • Technical Writing
  • Written and spoken communication
  • Grey Box level design
  • Gameplay Balance
  • System design

Games Worked On

  • Mortal Kombat Onslaught (Mobile)
  • WWE Mayhem (Mobile)
  • Mortal Kombat Mobile
  • Injustice 2 Mobile
  • NBA Clash (Mobile, Unreleased)

Timeline

Gameplay Designer

NetherRealm
07.2023 - Current

Video Game Designer

Nifty Games
08.2021 - 08.2022

Game Designer

Reliance Games
12.2017 - 07.2021

Bachelor of Science - Game Development

DePaul University
Kevin Mester