Summary
Overview
Work History
Education
Skills
Software
Timeline
Generic

Khorwyn Davenport

Audio Editor//Sound Designer
San Jose,CA

Summary

Creative and versatile Sound Designer with 8 years of experience crafting immersive audio for film, advertising, and video games. Expertise in sound design, foley, dialogue editing, mixing, and mastering, with professional fluency in Pro Tools, Wwise/FMOD, Unreal, Unity, and industry plug‑ins. Proven track record delivering high‑quality, deadline‑driven work across linear and interactive projects, collaborating closely with directors, composers, and dev teams to elevate storytelling and player experience. Strong problem‑solver with meticulous attention to detail, adaptive workflow, and a focus on scalable, performance‑aware audio implementation.

Overview

2026
2026
years of professional experience
9
9
years of post-secondary education

Work History

Audio Editor//Sound Designer

Cave Bat (Freelance)
1 2018 - Current
  • Work to develop network by identifying and pursuing content creators, attending industry events, and building rapport with clients.
  • Perform high-quality recording, mixing, mastering, sound design, and production for various forms of linear and interactive media.
  • Collaborated on 20+ films, advertisements, and video games achieving 20,000 concurrent players.

Audio Engineer//Dialogue Editor

Meta Platforms, Inc
10.2024 - 01.2025
  • Edited, cleaned, and noise‑reduced hundreds of voiceover lines over a three‑month sprint, restoring clarity and removing clicks, pops, breath artifacts, and background noise to broadcast quality.
  • Matched tone, timing, and level across multiple performers; applied various RX9 techniques to create consistent, cohesive dialogue masters ready for integration.
  • Delivered finalized, QA‑checked dialogue tracks on schedule; coordinated revisions with the project lead and engineers to meet project milestones and maintain continuity.

Sound Design Apprentice

Meta Platforms, Inc
07.2021 - 12.2022
  • Maintained and setup various audio, musical, and technical hardware and software for use by engineers, musicians, and sound designers.
  • Collaborated with other departments on various projects and initiatives including QA, SFX editing, audio editing, and file management.
  • Assisted over 25 customers per day with identifying issues and explained solutions to restore service and functionality.
  • Loaded software, granted permissions, and configured hardware for new employees as part of onboarding process.

Education

Bachelor of Science - Production, Digital Audio Technology

The University of Silicon Valley
San Jose, CA
01.2016 - 05.2019

Bachelor of Arts - Music

The University Of Michigan
Ann Arbor, MI
09.2009 - 05.2015

Skills

  • Audio post-production
  • Sound design
  • Music composition
  • Spatial audio mixing
  • Game audio integration
  • Organization and time management
  • Cross-functional collaboration
  • Intrinsic motivation

Software

Pro Tools

Logic Pro

FMOD

Wwise

Unreal Engine 5

Unity

Soundminer

SoundQ

Timeline

Audio Engineer//Dialogue Editor

Meta Platforms, Inc
10.2024 - 01.2025

Sound Design Apprentice

Meta Platforms, Inc
07.2021 - 12.2022

Bachelor of Science - Production, Digital Audio Technology

The University of Silicon Valley
01.2016 - 05.2019

Bachelor of Arts - Music

The University Of Michigan
09.2009 - 05.2015

Audio Editor//Sound Designer

Cave Bat (Freelance)
1 2018 - Current
Khorwyn DavenportAudio Editor//Sound Designer