Summary
Overview
Work History
Education
Skills
Timeline
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Kirk Perkins

North Hollywood,CA

Summary

Innovative Game Programmer recognized for exceptional productivity and efficiency in task completion. Specialized in C++, Unity3D, and artificial intelligence development, with a strong ability to tackle complex problems. Proven track record in fostering teamwork and adaptability, driving successful collaborations that yield creative solutions in game design. Career ambitions include advancing expertise in cutting-edge gaming technologies.

Overview

3
3
years of professional experience

Work History

IT Technician

Woodbury University
Burbank, CA
10.2024 - Current
  • Coordinated ticket fulfillment among multiple technicians and teams to reduce redundancy and accelerate response times.
  • Responded quickly to emergency situations involving outages or data loss scenarios.
  • Performed troubleshooting on networking and connectivity issues to restore connections and network access.
  • Responded to assistance requests from users and directed individuals through basic troubleshooting tasks.
  • Provided technical support to users via telephone or remote access.
  • Read technical manuals, conferred with users, or conducted computer diagnostics to investigate and resolve problems.
  • Provided recommendations on hardware purchases based on customer requirements.
  • Set up equipment for employee use, performing or properly installing cables, operating systems or software.

Game Programmer

Emily Pitcher
Burbank, CA
10.2024 - Current
  • Reported progress and resolved problems to keep projects on schedule and within budget parameters.
  • Utilized version control systems like Git for efficient team collaboration and code management.
  • Optimized existing game engines to improve performance and reduce bugs.
  • Integrated third-party libraries and APIs into applications.
  • Delivered software solutions that were consistent with the product roadmap and met release plan milestones.
  • Created interactive user interfaces to enhance gaming experience.
  • Collaborated with design teams to ensure gameplay mechanics are properly implemented.
  • Debugged complex game systems, identified issues, and provided solutions.
  • Balanced and rebalanced gameplay around different factors to produce interesting, enjoyable flow with optimum risk and reward.
  • Maintained and improved existing codebases, ensuring code efficiency and reusability.

Game Technician

Dave and Busters
Culver City, CA
02.2022 - 09.2022
  • Created methods to efficiently handle recurring complaints on gaming merchandise.
  • Provided training sessions for new staff members on proper handling of gaming equipment.
  • Removed malfunctioning components and replaced with new or refurbished parts.
  • Sorted through returned items from customers according to manufacturer guidelines.
  • Restocked prizes and updated supply quantities in system, reporting to management on changes.
  • Repaired and maintained gaming consoles and computers, including replacing parts such as joysticks, buttons, and cables.
  • Supplied customers with gaming equipment such as balls and toss rings.

Education

Bachelor of Arts - Game Design

Woodbury University
Burbank, CA
06-2026

Skills

  • Game development
  • Gameplay balancing
  • User interface design
  • Version control
  • Technical support
  • Team collaboration
  • Unity programming
  • Procedural generation
  • C# programming
  • Mobile game development
  • Problem resolution
  • Game programming
  • Game mechanics implementation
  • FLUENT IN C#, BLUEPRINT, C, PYTHON
  • Calm under pressure
  • Analytical

Timeline

IT Technician

Woodbury University
10.2024 - Current

Game Programmer

Emily Pitcher
10.2024 - Current

Game Technician

Dave and Busters
02.2022 - 09.2022

Bachelor of Arts - Game Design

Woodbury University
Kirk Perkins