Summary
Overview
Work History
Education
Skills
Timeline
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KYLE GARFIELD

Remote | Open To Relocation

Summary

Lead Unreal Engine Artist specializing in cinematic lighting and real-time environments. Collaborated effectively with diverse teams to double frame rates through texture optimization and lighting refinement. Delivered high-quality, polished builds by implementing Blueprint systems and refining materials for immersive experiences.

Overview

6
6
years of professional experience

Work History

Lead Unreal Engine Artist

Cicero Studios
02.2024 - 06.2024
  • Developed immersive real-time environments using Unreal Engine 5.3.
  • Implemented cinematic lighting using Lumen and post-processing workflows.
  • Increased performance from 30fps to 60fps (100% improvement) through texture optimization, lighting refinement, and render profiling.
  • Built Blueprint systems for interactive state changes, lighting controls, and dynamic day/night cycles.
  • Collaborated with modelers to refine PBR materials, fabrics, and hero assets for final delivery.
  • Delivered optimized, packaged builds for client-ready deployment.

CG Lighting Artist

XYZ Graphics Inc.
06.2023 - 07.2023
  • Created realistic lighting effects for 3D models using advanced rendering software.
  • Developed high-detail lighting and look for product accessories to enhance visual appeal.
  • Adjusted light sources to enhance scene mood and depth in animations.
  • Collaborated with artists to establish cohesive visual styles and lighting schemes.
  • Executed final composites in Nuke and Photoshop for executive presentations, ensuring impactful visual storytelling.

CG Lighting Artist

Hogarth Worldwide
01.2022 - 09.2022
  • Utilized and optimized photorealistic lighting setups in Maya and V-Ray, enhancing visual quality for large-scale product campaigns.
  • Submitted final composites and presentation-ready renders for three major projects, ensuring alignment with creative vision.
  • Created adjustable-shadow lighting workflow documentation for hero assets, streamlining production process.

3D Generalist

Caterpillar
11.2018 - 09.2019
  • Rendered and composited assets using 3DS Max and V-Ray, achieving high fidelity in scale and realism.
  • Utilized software tools to produce high-quality textures and visual effects.
  • Gathered and assembled production-ready mechanical assets, enhancing visual appeal for advertising integration.
  • Collaborated with engineers to refine design concepts and specifications.

Education

Bachelor of Science - Computer Animation

Full Sail University
Winter Park, FL
02-2012

Skills

  • Game Engines: Unreal Engine 53 (Lumen, Nanite, Virtual Shadow Maps)
  • Technical: Blueprint Scripting, Post-Processing Pipelines, Art Direction, Asset Integration, Executable Packaging
  • Lighting: Real-Time Lighting, Global Illumination, HDRI, Cinematic Lighting, PBR Workflows
  • Performance optimization
  • Tools: Maya, 3DS Max, V-Ray, Nuke, Photoshop, Substance Painter, Substance Designer

Timeline

Lead Unreal Engine Artist

Cicero Studios
02.2024 - 06.2024

CG Lighting Artist

XYZ Graphics Inc.
06.2023 - 07.2023

CG Lighting Artist

Hogarth Worldwide
01.2022 - 09.2022

3D Generalist

Caterpillar
11.2018 - 09.2019

Bachelor of Science - Computer Animation

Full Sail University
KYLE GARFIELD