Summary
Work History
Education
Skills
Adjacent Skills
Production Tools
Timeline
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Kyle Wardinski

Los Angeles,CA

Summary

I'm a Creative Animator with almost 5 years of experience in the animation industry. Passionate about developing characters that bring stories to life. Proficient in both motion capture and handkey animation and focused on completing projects with accuracy and artistic skill.

Work History

3D Animator

Call Of Duty - Frame Machine
  • Cleanup Raw Mocap
  • Retime and Reposition mocap to have increased impact and energy
  • Layout and Animate Cameras
  • Handkey any Props
  • Facial Animation

3D Animator

EA Sports Titles - Electronic Arts
  • Track and Solve gaps and errors in mocap data
  • Retarget mocap data onto game rigs to give game teams best results

3D Animator/Motion Editor

Callisto Protocol - Playstation Studios Visual Arts
  • Assemble and setup Cinematics for Camera Layout
  • Adjust Assemblies to account for stage inconsistencies
  • Detailed Motion Edit Cleanup before conversion to Maya for Final Polish Pass
  • Troubleshoot and Kickback bad Mocap solves or malfunctioning Rigs

3D Animator

Mortal Kombat: Onslaught - Frame Machine
  • Mid to Final Polish pass on characters and props

3D Animator

Back 4 Blood - Frame Machine
  • Loop and Pose Match Motion Capture Data for Game Cycles
  • Additional Performance Adjustments on Motion Capture Data for Non Player Characters
  • Sync Finished Animations from Maya to Unreal
  • Handkeyed Viewmodel Animations

3D Animator

Saints Row (2022) - Frame Machine
  • General Cleanup on Motion Capture Data
  • Assist on stage during Mocap Shoots

3D Animator

Mortal Kombat 11 Aftermath DLC - Frame Machine
  • Layout and Previsualization scenes
  • Check technical specs of animators' scenes for deliveries

Senior Animator

Hominidae VR, Short Film, Dir. Brian Andrews
  • Creature Animation (Octopeds and Quadrupeds)
  • Previzualization through Polish passes with Handkeyed animation

Education

Bachelor of Fine Arts - Animation - 3D Animation Concentration

DePaul University
Chicago, IL
03.2020

Skills

  • MotionBuilder
  • Maya
  • Vicon Shogun
  • OptiTrack Motive
  • Character Animation
  • Performance Capture
  • Keyframe Animation
  • Camera Animation
  • Previsualization
  • Adobe Suite
  • Minor experience with NukeX

Adjacent Skills

Amateur Stunt Work 

Martial Arts

Parkour

Rock Climbing


I prefer to keep active but rather than just going to a standard gym, I have been learning Parkour and Stunt techniques while revisiting roots in Martial Arts and Rock Climbing in my spare time. This helps me gain a deeper understanding behind moves commonly used in video games.

Production Tools

  • Shotgun Studio
  • Perforce
  • Egnyte
  • Unreal Game Sync

Timeline

3D Animator

Call Of Duty - Frame Machine

3D Animator

EA Sports Titles - Electronic Arts

3D Animator/Motion Editor

Callisto Protocol - Playstation Studios Visual Arts

3D Animator

Mortal Kombat: Onslaught - Frame Machine

3D Animator

Back 4 Blood - Frame Machine

3D Animator

Saints Row (2022) - Frame Machine

3D Animator

Mortal Kombat 11 Aftermath DLC - Frame Machine

Senior Animator

Hominidae VR, Short Film, Dir. Brian Andrews

Bachelor of Fine Arts - Animation - 3D Animation Concentration

DePaul University
Kyle Wardinski