
Drawing upon my extensive experience as a multifaceted Visual Effects Artist entrenched in the domains of film production, gaming, and television, I exhibit a natural ability to rapidly grasp new techniques and applications. My adaptable proficiency equips me to adeptly maneuver through a wide array of problem domains, positioning me as a valuable asset to Visual Effects and Post-Production teams. Fueled by a fervent drive, I am eager to partner with teams that embrace challenges, embrace ongoing education, and revel in the art of forging inventive solutions.
I specialize in creating photorealistic and stylized FX content customized for film, games, commercials, and TV productions. I'm enthusiastic about the opportunity to contribute to your project in this capacity.
Tasked with developing both photorealistic and stylized FX content for a TV Series.
Engaged in the creation of FX elements for an upcoming undisclosed game.
Produced FX content for a range of TV series, including popular titles such as The Flash, Doom Patrol, Teen Titans, Supergirl, and others
Facilitated the growth of 3D Art/Visual Effects students by guiding them in exploring and articulating their distinct artistic styles. Instructed them in mastering Procedural Modeling, Animation, Particle Systems, and Volumetric Effects through the utilization of Sidefx Houdini.
Contributed to the production of the movie "Gods of Egypt," where my role encompassed a spectrum of tasks such as 3D tracking, layout design, set extensions, lighting arrangement, simulations for dust and debris, and final rendering. I proficiently employed tools like Maya and Houdini to fulfill these responsibilities.
Crafted captivating FX elements, encompassing particles, dust, debris, smoke, and fire, to elevate the immersive 3D experience in prominent films such as Mad Max, Teenage Mutant Ninja Turtles, and Godzilla.
Generated CG camera animations and executed the reconstruction of 3D geometry through the utilization of photographic references and Lidar data, contributing to commercials and television series.
Crafted a diverse array of Fire Tornado variations, each featuring swirling smoke, meticulously simulated debris, dynamic fluid dynamics, and mist effects, all tailored to enhance scenes in the movie "Into the Storm."
Directed the evolution of the project's 3D tracking and layout pipeline, orchestrating task allocation within the team to ensure timely achievement of production milestones. Meticulously assessed the quality of 3D tracking models submitted by fellow artists. Collaborated closely with the Production team to discern staffing requirements and establish efficient schedules for the team's operations.
Conceptualized and crafted compelling motion graphics and visual effects tailored for documentaries and local commercials. Contributed to a diverse spectrum of design projects spanning multiple media platforms, encompassing DVD menus, CD packaging, print materials, and web interfaces.
Houdini
Unreal Engine
Maya
3D Studio Max
VEX
C
Hscript
Nuke
Photoshop
Syntheyes
After Effects
Premier Pro