Maya
Accomplished Principal Environment Artist with a proven track record, having worked on five AAA shipped games, and over 27 years experience. Well versed in game development, from creating art for games to managing a team of artists that create the game.
*Support design and code with art asks for early development as the primary environment artist at the start of the company
*Create stylized looks for level art, props, and world building
Apex Legends: Primary Team Lead
*Worked closely with Art Direction to gather ideas and reference for the Season 7 Olympus map level
*Created greybox blockouts for possible map ideas
*Collaborated with design in early development stages to ensure level was in scope for development with the art team
*Coordinated with concept during the development for overall level look and call outs
*Managed a team of 12 environment artists including: scheduling tasks, holding regular Art Direction meetings, giving feedback and criticism, creating bugs for the team, and holding 1 on 1s with the team members
*Performed annual reviews and negotiated salary
Titanfall 1
Titanfall 2
Sr Environment Artist
*Created multiple maps
*Collaborated closely with art, design, concept
God of War II
God of War III
*Built worlds by taking level design blockouts and creating the actual 3D art for the levels
*Created small animations of working art such as lifts, traps, etc.
*Placed fx that were prebuilt from the fx team in key areas
*Worked on level game art and props for the following shipped games: Battlezone PSP, Terminator 3 Redemption,
Terminator Dawn of Fate, Mx Rider, Indy Racing 2000, Beetle Adventure Racing, & F1 World Grand Prix
*painted 2D pixels animations for pilot training simulations
Maya
Zbrush
Substance Painter
Photoshop
Marvelous Designer
UE5
Radient
Maya
Substance Painter
Zbrush
UE5
Photoshop
Blender
Marvelous Designer
Radiant