Maya
Accomplished Principal Environment Artist with a proven track record, having worked on five AAA shipped games, and over 27 years experience. Well versed in game development, from creating art for games to managing a team of artists that create the game.
Worked closely with a team of 8 co-developers. We created large biome maps for the battle royal maps on Splitgate 2. I helped in creation of all assets from organics to Hard Surface structures, start to finish. One of my main tasks when I started at 1047 Games was to take lead of the Erosion BR map and create assets needed. Start creating 'beauty corners" or areas of early development to final look. This helps the other team members see final looks, and quality to take their areas of the map to the same quality and look. Help guide the team through the entire Erosion map cycle. I stayed owner of the map until the end fixing art related bugs and issues.
*Support design and code with art asks for early development as the primary environment artist at the start of the company
*Create stylized looks for level art, props, and world building
Apex Legends: Primary Team Lead
*Worked closely with Art Direction to gather ideas and reference for the Season 7 Olympus map level
*Created greybox blockouts for possible map ideas
*Collaborated with design in early development stages to ensure level was in scope for development with the art team
*Coordinated with concept during the development for overall level look and call outs
*Managed a team of 12 environment artists including: scheduling tasks, holding regular Art Direction meetings, giving feedback and criticism, creating bugs for the team, and holding 1 on 1s with the team members
*Performed annual reviews and negotiated salary
Titanfall 1
Titanfall 2
Sr Environment Artist
*Created multiple maps
*Collaborated closely with art, design, concept
God of War II
God of War III
*Built worlds by taking level design blockouts and creating the actual 3D art for the levels
*Created small animations of working art such as lifts, traps, etc.
*Placed fx that were prebuilt from the fx team in key areas
*Worked on level game art and props for the following shipped games: Battlezone PSP, Terminator 3 Redemption,
Terminator Dawn of Fate, Mx Rider, Indy Racing 2000, Beetle Adventure Racing, & F1 World Grand Prix
*painted 2D pixels animations for pilot training simulations
Maya
Zbrush
Substance Painter
Photoshop
Marvelous Designer
UE5
Radient
Maya
Substance Painter
Zbrush
UE5
Photoshop
Blender
Marvelous Designer
Radiant