Designed and implementation of gameplay features, both individually and as leader of a small interdisciplinary team. Manage scope and execution of those gameplay features. Personnel hiring and growth.
Overview
30
30
years of professional experience
Work History
Engineering Manager and Software Architect
Together Labs
02.2020 - 07.2023
Scoped, scheduled, and tracked implementation tasks over 3 years.
Reviewed job performance and compensation changes of 5 direct reports.
Implemented and maintained C++ game systems and tools for 3 years.
Implemented 7 game objects in Unreal Engine blueprints.
Senior Software Engineer
Endless Entertainment
01.2018 - 01.2019
Improved existing data pipeline from third party scripting tools to custom Unity game engine for greater fidelity and less lost work on script updates.
Added 'tagging' system to allow selection of camera, animation, and positioning values from script markup.
Worked with content producers to identify and automate repetitive tasks.
Senior Software Engineer
Telltale Games
01.2015 - 01.2018
Worked with project managers, developers, quality assurance and customers to resolve technical issues for 40 episodes.
Implemented and supported new game systems including locomotion and combat.
Implemented improvements to Telltale auto-acting systems to create more naturalistic performances, including language localization with 95% success rate.
Expanded content creator tools to streamline work flow by 15%.
Mentored new hires in software design game development methodologies.
Software Engineer II / Software Engineer III
Electronic Arts
01.2003 - 01.2014
Implemented user control and and gameplay improvements on console and PC systems for 5 shipping projects.
Extended Python implementation with native C++ for The Sims 4.
Mentored new hires in software design game development methodologies.
Software Engineer / Senior Software Engineer
The 3DO Company
01.1999 - 01.2003
Led and managed teams dedicated to implementing responsive user control systems on Sony, Microsoft and Nintendo gaming platforms.
Implemented animation improvements to 3DO animation library code to support fluid targeting system.
Software Engineer
Stormfront Studios
01.1994 - 01.1999
Expanded existing sports statistics engine to incorporate different baseball 'eras'.
Education
No Degree - Photographic, Film, And Video Technology
San Francisco Art Institute
San Francisco, CA
No Degree - Mathematics
Reed College
Portland, OR
Skills
Microsoft development tools
Perforce and Plastic source control
Agile development methodologies, Jira
Scoping of development features
Development of internal talent
C, C#, Python
Unreal Engine
Game architecture and feature development
Performed and taught improvisational theater internationally with Bay Area Theatresports
Timeline
Engineering Manager and Software Architect
Together Labs
02.2020 - 07.2023
Senior Software Engineer
Endless Entertainment
01.2018 - 01.2019
Senior Software Engineer
Telltale Games
01.2015 - 01.2018
Software Engineer II / Software Engineer III
Electronic Arts
01.2003 - 01.2014
Software Engineer / Senior Software Engineer
The 3DO Company
01.1999 - 01.2003
Software Engineer
Stormfront Studios
01.1994 - 01.1999
No Degree - Photographic, Film, And Video Technology