Summary
Overview
Work History
Education
Skills
Timeline
Generic

Lex Chesler

San Francisco,CA

Summary

Designed and implementation of gameplay features, both individually and as leader of a small interdisciplinary team. Manage scope and execution of those gameplay features. Personnel hiring and growth.

Overview

30
30
years of professional experience

Work History

Engineering Manager and Software Architect

Together Labs
02.2020 - 07.2023
  • Scoped, scheduled, and tracked implementation tasks over 3 years.
  • Reviewed job performance and compensation changes of 5 direct reports.
  • Implemented and maintained C++ game systems and tools for 3 years.
  • Implemented 7 game objects in Unreal Engine blueprints.

Senior Software Engineer

Endless Entertainment
01.2018 - 01.2019
  • Improved existing data pipeline from third party scripting tools to custom Unity game engine for greater fidelity and less lost work on script updates.
  • Added 'tagging' system to allow selection of camera, animation, and positioning values from script markup.
  • Worked with content producers to identify and automate repetitive tasks.

Senior Software Engineer

Telltale Games
01.2015 - 01.2018
  • Worked with project managers, developers, quality assurance and customers to resolve technical issues for 40 episodes.
  • Implemented and supported new game systems including locomotion and combat.
  • Implemented improvements to Telltale auto-acting systems to create more naturalistic performances, including language localization with 95% success rate.
  • Expanded content creator tools to streamline work flow by 15%.
  • Mentored new hires in software design game development methodologies.

Software Engineer II / Software Engineer III

Electronic Arts
01.2003 - 01.2014
  • Implemented user control and and gameplay improvements on console and PC systems for 5 shipping projects.
  • Extended Python implementation with native C++ for The Sims 4.
  • Mentored new hires in software design game development methodologies.

Software Engineer / Senior Software Engineer

The 3DO Company
01.1999 - 01.2003
  • Led and managed teams dedicated to implementing responsive user control systems on Sony, Microsoft and Nintendo gaming platforms.
  • Implemented animation improvements to 3DO animation library code to support fluid targeting system.

Software Engineer

Stormfront Studios
01.1994 - 01.1999
  • Expanded existing sports statistics engine to incorporate different baseball 'eras'.

Education

No Degree - Photographic, Film, And Video Technology

San Francisco Art Institute
San Francisco, CA

No Degree - Mathematics

Reed College
Portland, OR

Skills

  • Microsoft development tools
  • Perforce and Plastic source control
  • Agile development methodologies, Jira
  • Scoping of development features
  • Development of internal talent
  • C, C#, Python
  • Unreal Engine
  • Game architecture and feature development
  • Performed and taught improvisational theater internationally with Bay Area Theatresports

Timeline

Engineering Manager and Software Architect

Together Labs
02.2020 - 07.2023

Senior Software Engineer

Endless Entertainment
01.2018 - 01.2019

Senior Software Engineer

Telltale Games
01.2015 - 01.2018

Software Engineer II / Software Engineer III

Electronic Arts
01.2003 - 01.2014

Software Engineer / Senior Software Engineer

The 3DO Company
01.1999 - 01.2003

Software Engineer

Stormfront Studios
01.1994 - 01.1999

No Degree - Photographic, Film, And Video Technology

San Francisco Art Institute

No Degree - Mathematics

Reed College
Lex Chesler