Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Languages
Timeline
Hi, I’m

Linh Phan

Seattle,WA

Summary

Complex problem-solver with analytical and driven mindset. 3 Years of experience working as a Software Engineer in Research and Development building simulation programs for Radar and Satellite data in using Python, C++, Blender, and Unreal Engine. Various Software Engineering project courses, including two Full Stack web app projects utilizing latest technology in React.js, deplployment, authentications and databases structures.

Overview

6
years of professional experience

Work History

Parallel Domain

Software Engineer - Simulation
04.2022 - 08.2022

Job overview

  • Worked independently to create first comprehensive QA environment for vehicles and assets and added various automated tests, which consistently identifies early asset rendering and vehicle behavior issues
  • Decoupled LiDAR and Radar' shader files and implementations to improve simulation accuracy and efficiency of individual sensor, as well as enable easy addition of future ray tracing based sensors
  • Created point cache visualization tools for artists to easily self-diagnose errors
  • Read various research papers on physical models to improve simulation accuracy

Bifrost

Software Engineer - Simulation
01.2021 - 04.2022

Job overview

  • Assumed sole responsibility for and successfully simulated Synthetic Aperture Radar images using Blender 3D models and various numerical analysis tools, along with consultations from external experts
  • Incorporate techniques from research papers to reduce simulation runtime by 90%

UBC Quantum Device Group

Undergraduate Research Fellow
10.2017 - 09.2019

Job overview

  • Independently direct everyday research progress of topological insulator effects in graphene and WS2 interface
  • Created new surface cleaning mechanism for monolayer flakes on chip, as well as new dry transfer technique that reduces surface gaps by 80%

TRIUMF, Canada Particle Accelerator Centre

Research Fellow
05.2016 - 08.2016

Job overview

  • Self-taught Python and wrote a GUI program for peak-fitting for data analysis
  • Participated on shifts and performed data analysis for experimental runs

Education

University of British Columbia
Vancouver, BC

Bachelor of Science from Combined Major Physics And Computer Science
06.2021

Skills

  • C
  • Python
  • Unreal Engine
  • Reactjs, Nodejs, Reduxjs
  • SQL, NoSQL
  • CSS, HTML
  • Protocol Buffer
  • REST APIs
  • Object-Oriented Programming
  • Numerical Simulation/Analysis
  • Research and Development
  • Plan Agile Sprints

Accomplishments

Stewart Blusson Quantum Matter Institute Award

  • $8000 Award for research fellowship at UBC's Stewart Blusson Quantum Matter Institute

Erich Vogt’s First Year Summer Research Experience Award

  • $6000 Award for research fellowship at TRIUMF

Languages

English
Native or Bilingual
Vietnamese
Native or Bilingual
Chinese (Mandarin)
Elementary

Timeline

Software Engineer - Simulation

Parallel Domain
04.2022 - 08.2022

Software Engineer - Simulation

Bifrost
01.2021 - 04.2022

Undergraduate Research Fellow

UBC Quantum Device Group
10.2017 - 09.2019

Research Fellow

TRIUMF, Canada Particle Accelerator Centre
05.2016 - 08.2016

University of British Columbia

Bachelor of Science from Combined Major Physics And Computer Science