Summary
Overview
Work history
Education
Skills
Websites
Custom
Timeline
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LUKE ALEXANDER BROWNE

Wymondham,UK

Summary

Accomplished professional with expertise in Agile methodology and SCRUM leadership, complemented by ISTQB Foundation Level certification. Proficient in utilising JIRA, Confluence, and Zephyr for efficient project management and testing processes. Demonstrates strong skills in database testing, Power-BI reporting, and maintaining comprehensive test documentation. Experienced in mobile game testing, marketing website testing, and payment platform testing. Adept at using tools such as Testrail Testing suites, Perforce, AutoCad 2007, and SolidWorks 2007. Possesses excellent time-management abilities and a background in creative writing and art development. Committed to leveraging technical skills to drive innovation and quality assurance excellence.

Overview

14
14
years of professional experience
11
11
years of post-secondary education

Work history

Associate QA Manager

Creative Assembly
04.2023 - 02.2025
  • Working with Project leadership and stakeholders to ensure QA support of project and major milestones and deliverables are met
  • Provided creative and strategic suggestions to the team, leading to increased team efficiency by 15%
  • Managed a pipeline of creative projects to meet business needs.
  • Managing QA work alongside Dev Managers to make sure work is properly scoped and accounting for QA time to finish projects
  • Managed communication between creative and business teams resulting in smooth and effective workflow.
  • Reviewing Resourcing needs across project and into the future to make sure adequate headcount and budget requirements are met
  • Setting up Internal QA development tasks and work estimates on projects and assigning tasks to team members for project support
  • Mentoring newer Senior QA Leads and supporting them with project and personnel assistance as and when needed
  • Establishing and tracking project and Team KPIs and reporting on the


Senior QA Lead

Creative Assembly
04.2019 - 04.2023
  • Day to day management of QA team assigned to game project
  • Directing the test efforts and organization, along with establishing the test process and principles used on the project
  • Assessing sprint tasks and stories and coming up with needed test tasks and test plans, including test case creation, analysis, and review, along with reporting bugs to project stakeholders and key developers
  • Running test builds and tests across multiple platforms such as Steam, Epic and Microsoft Desktop builds, escalating serious blocking issues directly to stakeholders and production staff
  • Conducting 1 to 1s with team members and supporting them in training and development areas as needed
  • Setting up major test efforts to coincide with project milestones such as Alpha, Post-Alpha and Pre-Release and then reporting on and assessing the test progress to stakeholders using PowerBI reports
  • Also worked day to day with Development leads and production staff to build communication between QA and development teams, and work with them to overcome project challenges that affected the team
  • Worked on creation of QA-specific sprint tasks to support work being done during active development sprints to help Production track the complete workload across entire DLC team
  • Ensuring that major project milestone QA deliverables are met, and ensuring that projects are ready for release in as high quality state as possible – and escalating any remaining concern/bugs to project leadership prior to release
  • Additional Work (Feb – June 2023)– While working on my most recent project in my regular role, I also assisted the Production team part-time (as they were short-staffed for a while) in looking after the Art and Animation teams, providing a weekly catch-up meeting to review current project work, and assessing current task work and progress, flagging any key issues or blockers to senior production staff, and also listing what content the team members were working on at the time
  • I created a centralized document which tracked the project art content pipeline specifically (from concepting thru approval, skinning, rigging and animation, etc) and was able to review the progress completion rate across all the art pipeline for the art content on project and report this to stakeholders and senior project leadership when needed

QA Coordinator

Creative Assembly
10.2018 - 04.2019
  • Day to day management of QA team assigned to game project
  • Direct the test effort and organization, along with establishing the test process and principles used on the project
  • Assess sprint tasks and stories and come up with needed test tasks and test plans, including test case creation, analysis and review, along with reporting bugs and key blockers to project stakeholders
  • Running test builds and tests across multiple platforms such as Desktop PC, Android and Apple Smartphones, and Android and Apple tablets
  • Logging and tracking of bugs to completion and investigation of any reported bugs in Live build
  • Conducting 1 to 1s with team members and supporting them in training and development areas as needed

QA Engineer

Modality Systems
05.2018 - 10.2018
  • Perform Exploratory Testing of front end and Databases of newly developed software solutions, and work with Developers to resolve any issues with software during the Development Sprint
  • Deploy and Approve latest software builds for later use
  • Participate in Daily Sprint meetings, along with Sprint Retrospectives, Showcases, and Backlog grooming meetings for upcoming Sprints
  • Log Test Cases, along with Behavior of software and any serious or discovered Defects
  • Assist Devs with finding knowledge points for R & D projects where needed

Quality Assurance Analyst

Compleat Software
03.2017 - 05.2018
  • Run and maintain test scripts for all internal development applications and report and log bugs to engineers as necessary
  • Create test cases and documentation for new features and functions as they become available, and assist fellow team members where needed on sprint tasks as and when required
  • Helped implement some Agile SCRUM processes to the team while working here

Web + Platform QA Tester

NC Interactive
07.2015 - 12.2016
  • Creating and maintaining test plan checklists for all NC Web publishing projects involving both web pages and web mail that relates to video games created by the company and its subsidiaries
  • Work with development and production teams to help co-ordinate testing of new websites and mailers for EN, FR and DE language locales as they come from the publishing team and entering bugs as they are found
  • Verifying bug fixes and communicating them to developers, along with making sure they are not present when the web page goes live
  • Conduct payment testing in support of in-game and out of game payment features has also been part of the job
  • Have provided 24-hour support during game launch periods, along with playing latest builds of new products and providing feedback on them

Software Application Tester

Citizenhawk/Corsearch CLS (WoltersKluwer)
01.2011 - 01.2015
  • Testing newly created software programs for bugs and functionality
  • This included coordinating testing schedules with the Development team, along with logging and tracking bugs in bug tracking software and updating progress daily
  • Creating “use” cases and some training screens when needed
  • Assisted SCRUM master with SCRUM team updates on QA progress and relaying offshore employee statuses
  • Logged tasks using JIRA for task tracking, and added test cases, and use cases to Zephyr software

Education

Microsoft Office 2007 -

01.2008 - 03.2008

IT Networking Essentials - undefined

10.2010 - 02.2011

Scrum Master Certification - undefined

11.2014 - 02.2025

Japanese - undefined

01.2009 - 05.2009

Skills

  • SCRUM Certification and Leadership Expertise
  • ISTQB Certified – Foundation Level
  • JIRA
  • Confluence
  • Power-BI Reporting
  • Zephyr
  • Time-management
  • Agile methodology expertise
  • Testrail Testing suites
  • Perforce
  • Database Testing
  • Microsoft Teams
  • Office 365
  • Internet Explorer
  • Firefox
  • Mobile game testing
  • Marketing Website testing
  • Payment Platform testing
  • Creating and maintaining test documentation
  • AutoCad 2007
  • SolidWorks 2007
  • Creative Writing
  • Art development Experience

Custom

  • Certified SCRUM Master (2014 – 2022)
  • ISTQB Certified – Foundation Level
  • JIRA + Confluence
  • Power-BI Reporting
  • Zephyr + Testrail Testing suites.
  • Perforce
  • Database Testing (Azure Table Storage and SQL server)
  • Microsoft Teams, Office 365
  • Testing experience using Chrome, Safari, Internet Explorer, and Firefox browsers.
  • Mobile game testing experience across Android and iOS devices
  • Marketing Website and Payment Platform testing (familiar with Paypal and Digital River payment processes)
  • Supported/Shipped 9 AAA title video game titles
  • Creating and maintaining test documentation checklists and folder structures
  • Staff Training, 1 to 1s and mentoring of junior team members.
  • Staff Performance management, KPI tracking and capability review procedures
  • AutoCad 2007
  • SolidWorks 2007
  • PC software installation and reformatting
  • Software Testing and Reporting (including test case creation)
  • Creative Writing
  • Art development Experience + Pipeline Knowledge
  • Art and Animation Production experience

Timeline

Associate QA Manager

Creative Assembly
04.2023 - 02.2025

Senior QA Lead

Creative Assembly
04.2019 - 04.2023

QA Coordinator

Creative Assembly
10.2018 - 04.2019

QA Engineer

Modality Systems
05.2018 - 10.2018

Quality Assurance Analyst

Compleat Software
03.2017 - 05.2018

Web + Platform QA Tester

NC Interactive
07.2015 - 12.2016

Scrum Master Certification - undefined

11.2014 - 02.2025

Software Application Tester

Citizenhawk/Corsearch CLS (WoltersKluwer)
01.2011 - 01.2015

IT Networking Essentials - undefined

10.2010 - 02.2011

Japanese - undefined

01.2009 - 05.2009

Microsoft Office 2007 -

01.2008 - 03.2008
LUKE ALEXANDER BROWNE