
Creative and detail-oriented 3D Character Artist with over 2 years of experience in 3D modeling, sculpting, and texturing for games and animation. Expertise in industry-standard software, including Maya, ZBrush, Substance Painter, and Photoshop, facilitates the translation of concept art into high-quality assets that enhance visual storytelling. Strong teamwork, leadership, and customer service skills foster a collaborative environment that drives project success. Actively seeking opportunities in 3D character modeling and design, with a willingness to relocate for the right position.