Responsible for ensuring that escalated technical issues raised by Horizon OS unmanaged and scaled developers are resolved
Helping to design and implement processes aimed at reducing friction in the developer support journey
Helping to lead cross-functional projects focused on improving support workflows in Zendesk and assisting with upcoming changes related to Salesforce
Working to apply deep knowledge of developer experience and developer support to optimize escalation paths
Helping to provide key insights into the Meta Horizon developer and creator experience, identifying pain points and driving strategic improvements
Developer Support Engineer
Salesforce: Full Time
12.2023 - 12.2024
Assist developers with issues on Salesforce's platform including but not limited to APEX, LWC, SOQL, and SOSL
Work with cross-functional engineering teams to assist with writing documentation and bug-fixes
Salesforce Certified Admin, Service Cloud Consultant, and Platform App Builder
Developer Support Engineer
Niantic: Full Time
04.2022 - 07.2023
Assisted external developers using Niantic's products with solving complex technical issues focused primarily on AR game/experience development
This included monitoring online forums, testing, and ticket creation/escalation
Helped to scale developer support to a wider range of products
Tracked technical and product issues reported through support channels using JIRA and other tracking systems
Worked on cross-functional engineering teams to assist with writing documentation and bug-fixes
Provided in-person support at developer events as well as online office hours and training sessions
Worked as a game developer on Niantic's Lightship Maps SDK
Unity Engineer Intern
TCXR
11.2021 - 04.2022
Worked as a Unity Engineer Intern on a VR platform in the education space
Responsible for multiple bug fixes
Responsible for the implementation of a new chat feature with a focus on helping to redesign existing architecture to decouple code and improve modularity for better maintainability and scalability
The creation of supporting documents and wireframes
Unity Developer
Freelance/Volunteer
03.2021 - 04.2022
Worked as a part time volunteer for ShadowMaker Studios to help create a game demo that uses wearable bluetooth sensors for an immersive gaming experience. I assisted with various features on the front/mid-level team; This included helping to refine the smoothing algorithm for sensor data, the creation of in-editor tools, and prototyping game mechanics.
Worked on a team of 4 to create a game that was used as part of the client's kickstarter campaign for a graphic novel. I Implemented many features including a dialog system, its interface design, and implementation as well as various game mechanics
Mobile Developer Intern
Atlas Communities
05.2021 - 09.2021
Assisted with the research, analysis, design and wireframing of prototype
Assisting in the creation of various front and back-end features using React Native and Node.js
Unity Software Developer Intern
GameDevHQ/ ACI
10.2020 - 12.2020
Worked on a small team of game developers to create a 2D space shooter game.
Created a technical blog as part of this internship program.
Published game on itch.io
Education
Associate of Arts - Liberal Arts
Dutchess Community College
Poughkeepsie, NY
Business Economics -
Empire State College
Saratoga Springs, NY
Skills
Unity Game Development C# Rider/VSC/VS
Android Development Java Android Studio
Web Development Javascript, HTML, CSS React & React Native
Privacy Implementation Technical Analyst at Meta Contract (Unify Consulting)Privacy Implementation Technical Analyst at Meta Contract (Unify Consulting)