Sound Designer with 15+ years of experience, specializing in editing and designing sound effects for visual mediums. Passionate about elevating stories and visuals through immersive sound design.
Led a team of freelance and in-house sound editors, ensuring quality and consistency in dialogue for AAA and indie video games and virtual reality experiences. Made sure dialogue assets were organized and had the correct file naming structure. Designed and edited sound effects for interactive and linear content, collaborating with developers to match their aesthetic and meet tight deadlines and goals. Always looked for opportunities to make processes more streamlined or efficient.
Assisted with field recording sessions and mastering of the studio’s sound effects library. Worked with the engineering department on the installation of hardware in the studio. Would make hard drive deliveries to external mixing stages.
Sound Design
Sound Effects Editorial
Dialogue Editorial
Foley Editorial
Cinematic Sound Design
Post-Production Mixing
Field Recording
Spatial Audio
Collaboration
Organization
Pro Tools
Soundminer
Izotope RX
GRM Tools
Sound Toys
Fab Filter
Waves
Honors
Verna Fields Award Nominee,
Motion Picture Sound Editors 2024
Sound Designer – Iron Man (Sega, 2008)
Designed sound effects for in-game sequences and cutscenes,
adhering to the aesthetic of the developer and Marvel.
Sound Designer – H2Overdrive (Specular Interactive, 2009)
Designed and implemented sound effects into a proprietary game engine
for a high-energy boat racing arcade game making sure to follow their production pipeline.
Sound Designer – Eleven Eleven (NBC Universal, 2019)
Member Created sound effect assets for a cinematic VR experience, utilizing spatial
audio techniques.