Proven Unity Developer with a track record of designing performant gameplay systems and enhancing game visuals at GameDevHQ. Expert in Unity, C#, and level design, coupled with strong teamwork and problem-solving skills. Successfully developed and deployed web and mobile applications, demonstrating a commitment to full-stack development and agile methodologies.
K.A.R.M.A.
Bullet Hell Game Jam, 10 days
Lead Game Designer and Programmer
Unity, C#, Git, Implemented player movement and rotation to face the mouse cursor using Unity's Rigidbody and Quaternion for smooth transitions., Developed a dodge mechanic that temporarily increases player speed and decreases health upon usage., Scripted laser firing functionality, including cooldown management and instantiation of laser prefabs., Utilized Unity's NavMesh to create intelligent enemy behavior that chases the player, avoiding obstacles and navigating the environment., Handled player health, death conditions, and interactions with enemy bullets using collision detection and health management scripts., Designed and animated enemy characters with Unity's Animator, ensuring smooth transitions between states and actions. 2D Space Shooter, GameDevHQ, Lead Developer, Unity, C#, Git, Developed a 2D space shooter game featuring player and enemy mechanics., Implemented player controls including movement, rotation towards cursor, and shooting with cooldown., Utilized Unity's NavMesh for enemy AI to chase the player and handle navigation., Created and integrated animations for various player actions., Designed and implemented health management systems for both player and enemies., Ensured smooth gameplay experience through effective use of Unity's Rigidbody for physics-based interactions.
English, Native