Summary
Overview
Work History
Education
Skills
Websites
Projects
Languages
References
Timeline
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Matthew Swaney

Waipahu,HI

Summary

Proven Unity Developer with a track record of designing performant gameplay systems and enhancing game visuals at GameDevHQ. Expert in Unity, C#, and level design, coupled with strong teamwork and problem-solving skills. Successfully developed and deployed web and mobile applications, demonstrating a commitment to full-stack development and agile methodologies.

Overview

11
11
years of professional experience

Work History

Unity Developer

GameDevHQ
Ridgefield, Washington
10.2023 - Current
  • Collaborated in a fast-paced, dynamic development environment
  • Designed and implemented performant gameplay systems from scratch
  • Worked with diverse 2D and 3D game assets to enhance game visuals
  • Utilized Unity's animation system to blend and refine character animations
  • Conducted thorough debugging and optimization to ensure high-performance builds
  • Assisted fellow developers with code reviews and project troubleshooting

Freelance Game Designer / Dungeon Master

Self-Employed
06.2015 - Current
  • Designed and balanced combat encounters for multiple player archetypes, ensuring strategic depth and challenge scalability.
  • Iterated on encounter difficulty by analyzing player feedback, adjusting enemy abilities, action economy, and environmental mechanics.
  • Crafted engaging enemy AI behaviors and dynamic combat scenarios to enhance player experience.
  • Maintained game pacing and fairness by fine-tuning resource economy, action economy, and encounter progression.
  • Developed and tested homebrew mechanics, refining balance through iterative playtesting.

Junior Web Developer

Epicodus
Oregon, United States
08.2014 - 11.2014
  • Company Overview: Intensive, hands-on coding bootcamp with a focus on pair programming and project-based learning
  • Coursework included JavaScript, C#, .NET, Ruby, Rails, Java, and React
  • Developed and deployed multiple web and mobile applications as part of collaborative team projects
  • Gained proficiency in full-stack development and agile methodologies
  • Intensive, hands-on coding bootcamp with a focus on pair programming and project-based learning

Education

Bachelor of Science - Game Design

Full Sail University
Winter Park, Florida
04.2015

Skills

  • Unity
  • C#
  • Gameplay Scripting
  • Level Design
  • Version control
  • UI and UX design
  • Game balance
  • Game mechanics design

Projects

K.A.R.M.A.

Bullet Hell Game Jam, 10 days

Lead Game Designer and Programmer

Unity, C#, Git, Implemented player movement and rotation to face the mouse cursor using Unity's Rigidbody and Quaternion for smooth transitions., Developed a dodge mechanic that temporarily increases player speed and decreases health upon usage., Scripted laser firing functionality, including cooldown management and instantiation of laser prefabs., Utilized Unity's NavMesh to create intelligent enemy behavior that chases the player, avoiding obstacles and navigating the environment., Handled player health, death conditions, and interactions with enemy bullets using collision detection and health management scripts., Designed and animated enemy characters with Unity's Animator, ensuring smooth transitions between states and actions. 2D Space Shooter, GameDevHQ, Lead Developer, Unity, C#, Git, Developed a 2D space shooter game featuring player and enemy mechanics., Implemented player controls including movement, rotation towards cursor, and shooting with cooldown., Utilized Unity's NavMesh for enemy AI to chase the player and handle navigation., Created and integrated animations for various player actions., Designed and implemented health management systems for both player and enemies., Ensured smooth gameplay experience through effective use of Unity's Rigidbody for physics-based interactions.

Languages

English, Native

References

References available upon request.

Timeline

Unity Developer

GameDevHQ
10.2023 - Current

Freelance Game Designer / Dungeon Master

Self-Employed
06.2015 - Current

Junior Web Developer

Epicodus
08.2014 - 11.2014

Bachelor of Science - Game Design

Full Sail University
Matthew Swaney