Summary
Work History
Education
Skills
Timeline
Generic

Max Harris

Paeonian Springs,VA

Summary

Professional game developer with over seven years of practical experience and a strong expertise in software development, visual effects, and tool creation. Highly adaptable and collaborative, focused on ensuring efficient development to create a high-quality product. Skilled in C++, Unity, and Unreal Engine. Known for problem-solving abilities and results-driven approach.

Work History

Programming Intern

The Verse
10.2021 - 12.2021
  • Rapidly prototyped game mechanics in Unreal Engine to develop gameplay incorporating breathwork and relaxation techniques.
  • Assisted in the design of innovative software solutions, contributing to business growth.

Programming Intern

Bardo VR
06.2021 - 08.2021
  • Studied multiple theories in real-time fluid generation to implement ocean waves in Unity.
  • Hosted a Unity VFX Workshop to onboard other interns to use Unity’s Visual Effect System with the Universal Render Pipeline and generate SDFs for use in VFX.
  • Migrated an existing Unity project to Unreal 4.27 and reimplemented effects from Unity’s Visual Effect Graph to Unreal Engine's Niagara System.

Education

Bachelor of Science - Computer Science

University of Illinois At Springfield
Springfield, IL
05-2024

Skills

  • Unreal Engine
  • Unity 3D
  • C, C#, Python, UE Blueprints
  • Agile methodology
  • Shaders and visual effects
  • AI design and implementation
  • Database management
  • Source control (Git)
  • Software architecture principles
  • Leadership and mentoring
  • Teamwork and communication

Timeline

Programming Intern

The Verse
10.2021 - 12.2021

Programming Intern

Bardo VR
06.2021 - 08.2021

Bachelor of Science - Computer Science

University of Illinois At Springfield
Max Harris