Summary
Overview
Work History
Education
Skills
Websites
Projects
Coursework
Timeline
Generic

Maximus Vallabhaneni

Wayne

Summary

Highly Motivated Computer Science Student with a strong interest in programming, algorithms, software development, and web development. Experienced in languages such as Python, Java, and HTML. Seeking an opportunity to gain experience in developing AI-based solutions and relating them to real-world problems, where I will leverage my technological skills but also be willing to learn continuously in a more collaborative environment.

Overview

3
3
years of professional experience

Work History

Tutor

Tutors101
12.2024 - Current
  • Developed customized lesson plans to address individual student needs, leading to improved academic performance.
  • Provided engaging one-on-one and group tutoring sessions that clarified complex concepts and enhanced comprehension.
  • Interactive teaching techniques and technology were used to create an inclusive, dynamic learning environment.
  • Collaborated with parents and educators to set academic objectives and ensure continuous student improvement.

Self Checkout Clerk

Shoprite
05.2022 - 08.2025
  • Managed and ensured all of Shoprite's cashiers and clerks were doing their jobs correctly while providing great customer service.
  • Counted the registers every night to ensure no money was stolen or tampered with.
  • Received many compliments from customers, peers, and managers about my hard work and professionalism.
  • Has experience leading a team and making sure the job gets done, no matter what.

Education

Computer Science

Rutgers
New Brunswick, NJ
05-2027

Skills

  • Python
  • Java
  • JavaScript
  • HTML
  • C#
  • Microsoft Excel
  • Microsoft Office
  • Strong communicator
  • Skilled at creating engaging visual content
  • Collaborative team player
  • Quick learner
  • Open-minded
  • Intermediate Proficiency in Spanish

Projects

AR/VR Project, Collaborated with a team member and developed a fully functional AR/VR game using a dynamic in C#. The game was made in Unity and included interactive 3D environments and real-time user feedback to enhance the gameplay experience. Implemented motion tracking, spatial audio, and physics-based interactions for a highly engaging user experience. I was awarded an A grade as it was one of the most successful projects of all my peers in my AR/VR class.

Coursework

  • Introduction to Computer Science
  • Data Structures
  • Introduction to Discrete Structures I
  • Introduction to Discrete Structures II
  • Computer Architecture
  • Design and Analysis of Computer Algorithms

Timeline

Tutor

Tutors101
12.2024 - Current

Self Checkout Clerk

Shoprite
05.2022 - 08.2025

Computer Science

Rutgers
Maximus Vallabhaneni
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