Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Languages
Shipped Titles
Timeline
Generic
Michael Clincy

Michael Clincy

Summary

Experienced character artist with 9+ years in the video game industry. Skilled in bringing stories to life through character development. Proficient in industry-standard software, dedicated to delivering projects with precision and artistic flair.

Overview

9
9
years of professional experience

Work History

Lead Character Artist

Qualcomm
05.2022 - Current
  • Work with the art director, game designers, and other artists to create characters, creatures and hard surface models that are visually stunning and meet the technical requirements of the game engine
  • Model and texture 3D characters for use in video games, using Maya, ZBrush, Photoshop, and other industry-standard software packages
  • Work closely with the animation team to ensure that characters are animated realistically and within the constraints of the game engine
  • Balance artistic expression with efficient workflows to meet deadlines and budget restrictions
  • Stay up-to-date on the latest advances in 3D character creation technology and techniques
  • Maintain a high level of communication with the art director and other team members to ensure that all characters are consistent with the game's art style
  • Handle multiple projects simultaneously and adjust priorities as needed to meet changing deadlines
  • Help mentor less experienced artists on the team
  • Participate in brainstorming sessions and contribute ideas for new characters and creature design concepts
  • Oversee and maintain high visual quality for all character models
  • Collaborate with character artists on character development and take those assets all the way to completion and integration into Unreal Engine
  • Use Perforce for source control and Jira for tasks tracking

Freelance Character Modeler

CBS VFX
08.2021 - 05.2022
  • Create photorealistic digital characters from concepts using the latest industry tools
  • Sculpt, model, UV layout
  • Work closely with project supervisors and leads to ensure the visual targets are met and stylistically consistent.
  • Optimize and deliver clean assets with the correct organization
  • Communicate with Production to ensure all deadlines are met

Senior Character Artist

Wargaming.net
08.2019 - 05.2022
  • Carry out full-cycle development of characters.
  • Develop and improve technical processes.
  • Model high poly and low poly meshes using Maya, 3ds Max and Zbrush.
  • Use Marvelous Designer to create clothing assets for character.
  • Baked normal maps and create textures using Substance painter and photoshop.
  • Create hair assets for all characters using X-gen.
  • Use perforce for source control and integrate assets into game.

3D Character Artist

Radical Convergence
08.2018 - 08.2019
  • 3D Modeling, Lighting and Sculpting scanned head assets
  • X-gen Hair creation
  • UV Mapping, Texture creation, rendering with Arnold
  • Creating Blendshapes, posing and photoshop compositing

Lead Character Artist

V-Armed
12.2017 - 05.2018
  • 3D Modeling for VR simulation
  • Sculpting Military characters, clothing and texture creation
  • Create real-time character hair and integrate assets into Unreal Engine
  • Occasionally test out the simulation using mocap stage, props and equipment

Character Artist/Modeler

Electronic Arts
02.2016 - 02.2017
  • Build geometry of organic characters in game
  • Demonstrates strong knowledge and technical skills working with Maya, Photoshop and Zbrush.
  • Demonstrates strong knowledge of emerging industry standard tools and workflows.
  • Demonstrates a strong understanding of human anatomy, proportion, silhouette and topology and how it relates to rendering and deformations.
  • Works closely with multi-disciplinary teams consisting of technical artists, artists and engineers.
  • Demonstrates an understanding of a broad mix of character related disciplines such as modeling, texturing and blend shapes.

Education

Associate of Arts - Fine Arts

Mississippi Delta Community College
Moorhead, MS
08-2004

Skills

  • Maya
  • Zbrush
  • Substance painter
  • Unreal engine
  • Marvelous Designer
  • Character Creation
  • Organizational skills
  • Adobe Illustrator
  • Adobe photoshop
  • Anatomy
  • Perforce
  • Illustration

Accomplishments

Received TOP ROW artist recognition on ZbrushCentral.

https://www.zbrushcentral.com/t/queen-rihanna-nefertiti-part-2/383861

Languages

English
Native or Bilingual

Shipped Titles

SHIPPED GAMES

Madden NFL 2017-2018
World Of Tanks Modern Armor


FILM PRODUCTION
HBO MAX: One Perfect Shot



Timeline

Lead Character Artist

Qualcomm
05.2022 - Current

Freelance Character Modeler

CBS VFX
08.2021 - 05.2022

Senior Character Artist

Wargaming.net
08.2019 - 05.2022

3D Character Artist

Radical Convergence
08.2018 - 08.2019

Lead Character Artist

V-Armed
12.2017 - 05.2018

Character Artist/Modeler

Electronic Arts
02.2016 - 02.2017

Associate of Arts - Fine Arts

Mississippi Delta Community College