Summary
Overview
Work History
Education
Skills
Certification
Shipped Titles
Timeline
Generic

Michael Johnson

Austin,TX

Summary

Highly proficient Game Developer bringing proven history of successfully utilizing latest technologies to create exciting games. Highly energetic professional with over 5 years of experience and meticulous eye for detail. Thorough understanding of gaming trends combined with expertise in various programming languages and game-related disciplines.

Overview

7
7
years of professional experience
1
1
Certification

Work History

Unity Developer II

Carley Corporation
06.2023 - 04.2024
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Created prototypes based upon design ideas using C#.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Configured, installed and tuned Unity-based systems for performance in WebGL
  • Planned and monitored implementation of technology-based learning programs.

Associate Level Designer

Level Ex
08.2021 - 04.2023
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Developed and implemented game levels with in-game mechanics.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Debugged and tested game features to support quality assurance requirements.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Created prototypes based upon design ideas using such programming languages such as C#
  • Collaborated with game designers, artists and testers to ensure quality product delivery.
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Utilized C# to program logic, rules and AI in various game titles.

Software Engineer

BadVR
05.2021 - 07.2021
  • Collaborated with management, internal and development partners regarding software application design status and project progress.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Utilized C# to program logic, rules and AI in various game titles.
  • Created prototypes based upon design ideas using such programming languages as C#.

Unity Developer

Savant Systems
09.2020 - 05.2021
  • Rapidly prototyped new data processing capabilities to confirm integration feasibility into existing systems.
  • Analyzed work to generate logic for new systems, procedures and tests.
  • Designed and developed forward-thinking systems that meet user needs and improve productivity.
  • Inspected equipment, assessed functionality and optimized controls.
  • Corrected, modified and upgraded software to improve performance.
  • Created prototypes based upon design ideas using such programming languages as C#.
  • Utilized C# to program logic, rules and AI.

Jr. Unity Developer

Roof Stacks, Inc
05.2020 - 09.2020
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Created prototypes based upon design ideas using such programming languages such as C#

Virtual Reality Developer/Associate Producer

C² Technologies
11.2019 - 04.2020
  • Determined coding requirements for specialized scripts.
  • Implemented content management and security resource tutorials to assist end-user training.
  • Applied emerging technologies to update and maintain site applicability.
  • Engaged with clients to plan and optimize site issues and queries.
  • Discussed site and app requirements with clients to produce actionable development plans.
  • Collected, defined and translated user requirements into project designs and implementation plans.
  • Developed technical solutions required to accommodate specific user-facing assets
  • Validated third-party code to comply with internal standards and technical requirements.
  • Multi-tasked across multiple functions and roles to meet deadlines and organizational expectations.
  • Designed and executed security measures such as firewalls and encryption.
  • Planned and engineered RESTful web services to manipulate dynamic datasets.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Utilized C# to program logic, rules and AI in various game titles.
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Optimized game performance and loading times for PC and mobile platforms to enhance user experience.

Technical Game Designer

Caterpillar Inc
08.2018 - 07.2019
  • Designed and developed forward-thinking systems that meet user needs and improve productivity.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Used debugging techniques to identify issues with computer code and resolve errors.
  • Collaborated with game designers, artists and testers to ensure quality product delivery.
  • Debugged and tested game features to support quality assurance requirements.
  • Developed and implemented game levels with in-game mechanics.
  • Maintained and troubleshot game performance and system issues to enhance performance.
  • Optimized game performance and loading times for PC and mobile platforms to enhance user experience.
  • Utilized C# to program logic, rules and AI in various game titles.

Level Designer

Razor Edge Games
07.2017 - 04.2018
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Created core game storylines, role-play mechanics and character biographies for new video games franchise.

Education

Bachelor of Science - Game Design

Full Sail University
Winter Park, FL
05.2017

Skills

  • Unity 3D
  • Game Design
  • C#
  • Industry Trends
  • Project Workflow Management
  • Complex Problem-Solving
  • Game Prototypes
  • Production Planning Software
  • Sprint Planning
  • Gameplay Development
  • Microsoft Suite

Certification

  • Project Management, LinkedIn - Issued February, 2023
  • Audio Design, LinkedIn - Issued March, 2023

Shipped Titles

  • TopDerm - iOS/Android (https://www.levelex.com/games/top-derm)
  • CardioEX - iOS/Android (https://www.levelex.com/games/cardio-ex)

Timeline

Unity Developer II

Carley Corporation
06.2023 - 04.2024

Associate Level Designer

Level Ex
08.2021 - 04.2023

Software Engineer

BadVR
05.2021 - 07.2021

Unity Developer

Savant Systems
09.2020 - 05.2021

Jr. Unity Developer

Roof Stacks, Inc
05.2020 - 09.2020

Virtual Reality Developer/Associate Producer

C² Technologies
11.2019 - 04.2020

Technical Game Designer

Caterpillar Inc
08.2018 - 07.2019

Level Designer

Razor Edge Games
07.2017 - 04.2018

Bachelor of Science - Game Design

Full Sail University
  • Project Management, LinkedIn - Issued February, 2023
  • Audio Design, LinkedIn - Issued March, 2023
Michael Johnson