Summary
Overview
Work History
Education
Skills
Software
Timeline
Generic

Michael Schubert

Game Developer
Ballston Spa,NY

Summary

Enthusiastic programmer eager to contribute to team success through hard work, attention to detail and a drive to always do better. Passionate about learning and sharing knowledge with a strong drive to grow and excel in game development.

Overview

6
6
years of professional experience

Work History

Game Developer

Mcfarland Technologies Inc.
12.2022 - Current
  • Created networked PC VR training simulators in Unity

Tech Director

Mass Digi
09.2021 - 12.2022
  • Created Documentation to expedite the onboarding process of new team members
  • Onboarded 30+ people to our source control and cloud building solutions


Lead Programmer in SIP 21

MassDiGI
05.2021 - 08.2021
  • Created and consolidated old documentation for building to be used by current and future teams
  • Implemented our analytics soulution
  • Collaborated across 7 other teams to help with the setup and use of our source control and cloud building soulution
  • Optimized the cloud building soulution, reducing dependencies and making problem solving faster

Lead Programmer

Mass DiGI
08.2020 - 05.2021
  • Improved cloud building process by increasing its simplicity.
  • Taught complexities of cloud building and app store publishing.
  • Created documentation to enable other team members to perform these tasks.
  • Developed better save system to replace the previous system.
  • Created an easily scalable cosmetic system and daily spin the wheel reward mechanic.

Producer / Programmer in SIP 20

Mass DiGI
06.2020 - 08.2020
  • Fully construct and publish a game over 3 months.
  • Created plans and tracked tasks to keep on schedule.
  • Handled building and publishing on app stores.
  • Onboarded 30 people to Plastic SCM source control.
  • Adjusted game features based on feedback from industry professionals.
  • Adapted to a fully remote enviornment

Game Programmer

Mass DiGI
08.2019 - 04.2020
  • Learned that there is value in team cooperation and how to plan effectively.
  • Became familiar with source control and building.
  • Created a multitouch system increasing usability.
  • Implemented data driven decisions to improve gameplay.

Education

Bachelor of Arts - Interactive Media Design Programming Concentration

Clark University
Worcester, MA
08.2021 - 05.2022

Interactive Media Design Programming Concentration

Becker College
Worcester, MA
08.2018 - 05.2021

Skills

Documentation

Software

Unity

Visual Studio

Plastic SCM

Miro

Unity Dashboard

Azure DevOps

Timeline

Game Developer

Mcfarland Technologies Inc.
12.2022 - Current

Tech Director

Mass Digi
09.2021 - 12.2022

Bachelor of Arts - Interactive Media Design Programming Concentration

Clark University
08.2021 - 05.2022

Lead Programmer in SIP 21

MassDiGI
05.2021 - 08.2021

Lead Programmer

Mass DiGI
08.2020 - 05.2021

Producer / Programmer in SIP 20

Mass DiGI
06.2020 - 08.2020

Game Programmer

Mass DiGI
08.2019 - 04.2020

Interactive Media Design Programming Concentration

Becker College
08.2018 - 05.2021
Michael SchubertGame Developer